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Reviews for "Shapepalooza"

This is a nice pong like game. It was interesting and fun. The medals work, and I earned them all. Will there be a sequel?

Interesting concept, and fairly smooth gameplay, but I feel like the overall design could use some work. Most of what I'm referring to is just cosmetic stuff. (The 'y' in quality on a second line and so forth.) This is a great idea for a game, but the visuals and the music prevent me from giving it a higher rating. Additionally, there was a glitch where I would have the volume adjusted to zero, but the music would continue to play while I was still in the menu. Not bad for a first attempt, but there is still room to make it better.

this is okay, but not worth playing

Not terrible, not unoriginal, but not good.

Graphics:
Utterly uninspired. A pitch black background with basic multicolored geometric shapes. It's worth noting that the shapes are at least colored with many shades of the colors used, but that doesn't excuse the use of solid colors.

Audio:
The music used was alright. It fits this sort of game pretty well and is certainly better than nothing. A mute button would have been nice though. The sound effects were pretty decent as well.

Concept:
Despite being very similar to other pong-like games in many ways, the concept of this one is pretty original. However, "original" does not necessarily mean "good."

The "events" that occurred when the space bar was pressed could make things very irritating. These are essentially power-ups, some of which are good, others bad, but the player has influence over which power-ups are received. The bad ones cannot be avoided; one can only hope that a good power-up eventually negates it, which seems to happen only very scarcely. One cannot simply avoid this altogether either, since these power-ups are the only source of points.

It was good to have numerous game modes. Type A was fairly difficult to get used to, but a good choice for a player looking for a challenge. Types B and C were simpler and I spent most of my time on Type B. Multiplayer (Type 2P) was a good idea, though I wouldn't attempt to convince any of my family to play this with me since I didn't enjoy this myself. I don't see why there was only one multiplayer mode, it mcould have been somewhat fun to try a multiplayer version of Type A.

Gameplay:
There were a couple issues with the gameplay that made this even more frustrating. First of all, the paddle(s) in every game type (excluding A) were frustratingly small. Simply hitting the ball was a little more difficult than it should have been before the power-ups even come into play.

Second, there is a bug which causes the ball to move in a sort of zigzag upon hitting the edge of a paddle (usually resulting in unavoidable failure.) It should also be noted that when the ball hits a paddle normally, the angle at which the ball hits has no influence on the direction in which the ball will continue (or at least not as far as I can tell.)

Overall:
Bad graphics, bad (though at least original and improvable) concept, and poor gameplay design. Unremarkable audio. This game can use plenty of improvement.

4 way arkanoid . . . simple enough design, but the gameplay needs work. The ball runs the same course every time you launch, and there is no way to move the ball like in other arkanoid games. Also I can't see an end, just moving through the same tiles over and over again. This need to be reworked, and focus on game mechanics first