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Reviews for "Magic Smash Hammer"

Work with the delay of the hammer and you'll be fine.
Dont forget to use skills once in a while :)
When in doubt: Use hammer element that is not on the map :D

Aardwolf is wrong. The fact that you have to balance out your mouse actions between collecting coins, throwing hammers and using the big hammer is brilliant. The abilities are very basic but the reasoning behind them is clear and makes complete sense. Being able to improve your control to no end would increase replayability but sadly, there is little reward other than the satisfaction of beating the levels with higher and higher health remaining - which is not much given how easy the game is and how little is this emphasized.
Ah, yes. My biggest complaint is the standard (minimal) length of the game and the low difficulty. With a different wave design and better response from the hammer this game would be much better.
Another complaint would be about the upgrade system which feels forced, one dimensional and uninteresting.

This is just my view, of course, and someone might find this game perfect as it is. Nevertheless, it's a good game.

NSBrotherhood responds:

Thank for your feedback. You're partly right, but not only Aardwolf wanna the alternative control. We think that there are a need two game modes for a game: casual mode and normal mode in the game. This idea will be for the sequel. On the other hand, probably, coins will be auto pickup, but in this case, this would not be necessary to do two modes. We will think about it :)

I'm mainly rating this game high for the original concept. Overally it has few flaws.
As others have already pointed out: it's too easy; I think that apart from ending up with lots of health, biggest problem was lack of incentive to use spells. Basically you can forget about them and feel no difference. I would make them more powerful and important. Also throwing hammers was somewhat of no use. I were just throwing them in big series from time to time and forgeting about them.
Also - the progress was very faintly visible. I think you should make upgrade curve more steep - they would be harder to get, but when get you could really feel a difference.
As for the mallet control: I think if you would make horizontal position of the pointer an angular coordinate of the mallet (rather then its X coordinate) it would thrum. That would make it more intuitive for the players. (Now I see you made alternative control, sadly I closed the game before I noticed it)

As for the choise of hammer: maybe there should be few to chose two of. Or something like that. When you finally get to all the 4 hammers, switching them gets a bit annoying and has nothing to do with any kind of strategy.

But basically I liked this game. It was quite innovative, made me spent few nice moments.

Quite interesting mechanics, it would have been slightly more interesting to make the hammer slightly larger, to allow for hitting enemies before they reach you. However, its fun, and an interesting twist on TD. Its a little simplistic, and very easy, but still worth playing.

its ok. i think you should control the hammer with arrow keys.