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Reviews for "Blast The Bunny 2"

Improvements from Blast the Bunny 1: More medals. Medals Work. Instructions. Music loops. You don't "lose the game" anymore. Graphics are improved. Music fits the setting more. There's a small sliver of story now. Seems like you're catapulting a demon bunny back into hell or something.

Things still needing improvement: Medals are way to easy. Don't reward the player for transitioning from the menu to the game. My pet turtle can do that. Medals are given out to people who achieve great things. Although the music loops, the transition is terrible. Even though the graphics are improved, they're still terrible as well. Still needs some kind of story that a small elusive thing I discovered. This is still a typical toss the (insert) game with nothing special about it. The random placement of objects still make this a plaything, not a game.

I'm actually giving you 1 star this time because you have made improvements.

SketchistGames responds:

... you are impossible to please. I tried extremely hard on this game. I did all the art myself so of course there not going to be good. I am not an artist! I am just starting out, ok? I am not the best obviously I just want people to have a good time. But when I look at the reviews I see 5 4 5 3 2 0 0 0 0 0 0 0 0 0 0... please at least give me credit for all the work I put into the game. I tried! I had to find out a lot of things just for most people to not even notice. This game was really hard to make as it was my first As2 game with an external flash source. I really put a lot of work into it! I put 4 entire days into just debugging!

Well...it's getting there. But if you plan a third one, understand something. Don't release a game where half the stuff doesn't work. For the love of superman, test it first. Because the bouncy beam things(they look like a target), simply do not even work. The bunny just glides a foot over them, every time I get to one. And half the time, nothing even appears on the map. No fans, no bouncy targets, it makes it impossible to even aim for the finish.

I'm not bashing by no means man. It's a decent catapult game, that is slowly but surely getting there.

SketchistGames responds:

The targets do work, just you have to hit the top of them. If you run and slam yourself into a trampoline you will fall. If you jump on it you will gain height.. simple.

the three 100 points are really hard to get

SketchistGames responds:

That is why they are 100 points.

A basic review:
Gameplay: 8/10
Simple and straighforward. Decide if height or length are more important and click. Would have liked more reason to choose length, since you'll usually not get higher with trampolines unless you're above them and thus you're almost always better off choosing height.

Music: 6/10
Interesting synth blend, but the underlying melody without all the extra random noise (and bird noises?) might be better. The loop is a bit abrupt, maybe work on that a bit too.

Replayability: 5/10
Easy way for medal/point hoarders to earn a quick 300+ points if that matters to people, but interest is hard to keep after medals have been won especially since personal high score aren't recorded.

Uniqueness/Pizzazz: 5/10
I like the animations on the bunny, and the background is simple but different from the blue sky ones most of these games have. However, there's no real spark that sets the game apart. It was a nice experience, but probably not one I'll remember for long.

Overall: 6/10
Not bad. It's hard to compete with the countless other "cannon" genre games out there, but I like the effort. Keep it up!

SketchistGames responds:

Thanks, for the interesting review. I did not make the music click the album to see who did.

great time waster

SketchistGames responds:

Thanks pauljump I am glad you enjoyed it!