00:00
00:00
Newgrounds Background Image Theme

Almost-Ichabod just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Tiny Dream"

Firstly, I won't spoil anything about the game, but it's ending made me... well, speechless. Honestly I'm having a hard time finding the words to describe it even now. I think my only thoughts after finishing it were literally:

"Hey..."
"Hey!"
"Ah, man... well played."

Nothing too articulate, obviously, but it was a feeling (rather than thinking) moment.

In any case, here's the part of the review that matters. I'll try to organize it for everyone's convenience.

- I don't know how fair it is of me to criticize this, as the game is (hence the title) a dream, and dreams are illogical by nature, but I felt a distinct lack of artistic unity in some cases. For example, I still don't know whether I'm supposed to know who Edgar is. Is "Edgar" merely a meaningless figment of a dream? Is it something that you overlooked following up on? Am I too dim to have noticed it? I just don't know.

- Crucial to all puzzle-art games, of course, are the puzzles. They seemed to control the game at perfect difficulties. In other words, as I was playing, I always felt that I could progress through the game without stopping for long, but I also felt rewarded when I solved each puzzle. In fact, it was a good feeling to realize what the next step to take is and wonder how in the world you didn't notice it before.

- The art and ambiance were very pleasant. Beyond that, they felt convincing, and by that I mean they lent a genuine curiosity and appreciation for the simplistic environment the player finds himself in. It's surprising how much one's perception of each screen can change just by changing its orientation. I personally enjoyed the look of the whole game, especially the semi-monochromatic landscapes and their enormous suns. It's also nice to see a good looking game that doesn't fall into the trap of becoming "yet another melodramatic art game."

Have I forgotten anything? I can't think of anything else to discuss, so I suppose not.

Finally, I tend to like playing these made-in-X-hours games; in my opinion they offer a good opportunity to make use of every aspect of the game, to make the small things (which is often all that time allows) really stand out.

Neat little game, reminded be a lot of Knytt and other games by Nifflas. It's a bit short, and there wasn't much of a story, but I liked it for what it was.

One of those games that look like they have lots of potential, but they just had to throw in a random, pointless concept that messes the game. Why the annoying screen flips?

i complete everything and it is a dream waste!!

Neat little artsy game, but how do you do the button puzzle? And how do you get up to the glasses?