Great game, glad to see it finally got finished. I can remember playing it back in 2002, long before games with heavy date-sim elements like Mass Effect 3 ever hit the mainstream. The game is tight, not buggy or glitchy in the least, and the keyboard shortcuts are a nice bonus for those who might get fed up clicking constantly. Could use some proofreading in some areas, and I would like to see a keyboard shortcut for going on to the next dialog screen, or even a skip button for repeat playthroughs.
The game's only real shortcoming is in the model managing minigame; the skills of the girls are ridiculously unbalanced. I've have Tomoko completely maxed out for days while Ami struggles to stay above 3000, which seriously makes her high defense and special defense power completely useless. If she can't get fans quickly, why in God's name would I waste turns defending? And her being the best at Rumors suffers from the same problem. Sure, she can drain fans from the opponent faster than they can recover them, but in the meantime she's losing all the fans that she has to their Seduction.
I feel like all it needs to be balanced is to add in some way for girls to assist their teammates in acquiring fans, whether by making the 20% fan bonus wish affect the whole team, or perhaps just simply allowing trades. That way, you could grab fans with Tomoko, then shunt them over to Ami to defend them. This would also avoid the problem where, since all Tomoko is good at is fan gain, she's not wasting turns being at the cap and still having to Seduce to make a real dent in the opponent (since, with max stats, Seduce steals 150 more fans than Rumor erases).