Originally I thought it was going to be a parody of the "deep" indie games that plague this site like a horde of locusts nowadays, and in a sense I wasn't disappointed; simple piano music in the background like every "deep" game ever, it's a simple platformer, and the story is short. I liked that there was a twist at the end, though, I wasn't expecting that ending.
However, the game's design is actually quite clever; it almost never directly tells you what you need to do and instead uses metaphors to explain what to do. I liked that VERY, VERY much, as telling you what to do without being direct about it is a throwback (in my opinion) to the old NES/SNES era when games taught you how to play as you were playing it.
Good work for only taking four hours.