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Reviews for "Peace Break: Hero"

I tried playing this on your sponsor/producer's, teagames. The version there is ATROCIOUS. Every time you die, it literally shuts down the game, to show an ad, then makes the game load back up again and makes you go back through all the menus just to continue where you left off. It reflects poorly on you and you ought to look into it.

the version on here is just great though. It does feel a bit unbalanced, since there's so many ways to deal damage, and to take it, health seems to be rather meaningless and you can die in half a second. basing score on health doesn't seem a good idea therefore, as the health is so modular. All you really have to do, if you survive long enough, is to keep the last enemy alive while you regen a bit and use your healing spells, for an easy perfect score. Most of the time i either get a perfect score or die horribly, it's too binary.

anniedududu responds:

Thanks a lot for your suggestions! We'll try to avoid the problem in the next version.

Well, game was around average for me. The gameplay was nice, and the story is typical. There are a couple issues for me, though.
The game was far too easy. There should never be more than just enough stars to upgrade everything completely.
Also, my main gripe, is the sound and art. There is a nice HUD and whatnot, but the sounds were very generic.

The art at the ending was traced from a game called "Elsword." The characters (In respective order) were traces of Wind Sneaker, Lord Knight (?), and Void Princess.
Tracing anything, even an obscure game such as Elsword, shows laziness in the final product.

Keep try.

anniedududu responds:

Sorry for the bad ending Seals, I've changed the picture and fixed some bugs there.

this game has something what some other game has the upgrade menu

The game opens up with a decently animated intro (by flash-on-the-internet standards) that provides our largely unimportant setting of science, magic, and some nebulous bad guy who we have to fight against. The setting is totally irrelevant to anything and feels tacked on more than anything; everything involving "magic" could have easily been explained with "science" and just seems like a poor attempt at originality.

The menus for the level select and the upgrade tree look nice and do the job well.

Basic gameplay is smooth: aiming works as one would expect and movement is good enough to dodge between bullets.

I do have to question some design decisions beyond that though. It would have been nicer to have a single continuous-fire primary weapon that didn't use "energy" rather than 2-3 sort-of-primary weapons that I had to switch between so the other could recharge. This is a huge problem because the weapon/ability selection is spread across the number keys at the top of the keyboard: I don't have a third hand to hit half of those buttons. And why even have the arrow keys as a movement option? You literally need 3 arms for that to work; this isn't an RPG or something. Players need all of the keys to be accessible.

I'd recommend you stick to WASD, 1234, Q, E, R, F, and Space if you want to make any sort of fast-paced game. WASD for movement, Q and/or E for swapping abilities, Space for special abilities, and you can use the rest for whatever.

Speaking of pacing, levels 1-14 are ridiculously easy: I scored 3 stars on all of them playing on Normal. Maybe it was because I caught on early to only being able to use 4-5 weapons/abilities at a time (including the space bar ability), so I jump nabbed all of the passives and steamrolled everything while ignoring the level hints.

Then comes the last boss which fires a barrage of missiles and spawns those whirlwind enemies among other annoying things, which would have been a welcome challenge if the rest of the game was paced properly to prepare me for the thing. It also doesn't help that the boss stomps on the "silence zone" circles so you don't have much of a chance doing anything against the whirlwind enemies that the boss spawns before your ship is sent crashing into the boss itself, doing an absurd amount of damage all at once. I will admit that I didn't actually beat the boss, but I'd have to say it's because of disinterest more than anything; I was already losing interest by level 10.

The enemy designs were pretty generic for the most part. The electric-fence generating ones were kind of interesting, except for that one level where there were swarms of them and it actually caused the frame-rate to drop. I would have expected something more after opening up with "Magic and Science," but all I really saw in the game was generic sci-fi.

Actually, just about the only thing resembling "magic" in the actual game was the Silence-Zone Spirograph, but even that just had the same function as an EMP attack. Heck, the only thing that wasn't some sort of robot were the sheep you could could turn the robots into.

Looking at the author's profile, I see that this is the third game that has been submitted to Newgrounds. I'm going to assume that the author is somewhat new, but that doesn't mean I had to be nice. What the author has here is a functional foundation, but the game that was built on it isn't that good. There's even some nice polish on the presentation, but that doesn't make up for the poor controls and bad pacing.

2 Stars: "Nothing too new or interesting"

But there's definitely potential for growth in future games.

anniedududu responds:

Thanks! I've read your review twice carefully. Our next game Peace Break 2 is under development now. Please come to review it again when it is released.

Honestly i found this game extremely boring. :/ the whole game I got 3 stars on everything almost flawlessly, then the last boss was like 5x harder then everything else, lol. I also wasn't a big fan of the upgrades, if you do well you upgrade everything, and there was just too much stuff to try and keep track of, you end up only using like 3 things.