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Reviews for "SOLID SNEAK"

that was a great game, great use of graphics, and I love your 'no you don't need a tutorial get your ass moving in gear' concept of games. The AI was pretty good, and most of the time they can't be abused.

Got a problem though.
I got to the circular stage where the terminal shuts off the lights, but I always lose control of my character after the light is killed. That's where I got stuck, seems like a bug to me. I use firefox.

I-smel responds:

Thanks, stealth games usually have like half-hour tutorials.

I liked it. It was well put together, and the music was a little catchy.

There were a couple of bugs, one of which had my character moving left and right in a jittery fashion after the fourth room. I had to refresh the page to get it to stop.

This should be expanded upon. It has the makings of a great stealth game.

Gameplay:4
Graphics:2
Sound:2
Lasting Appeal:2

This is a alright game. It froze at the part where there were two guards and i tried to go to a place and a lock key came up. I stop playing after that and assumed that the rest of the game is also good. You should make a sequel with more things to do and more places to go. Ok job, keep it up.

I-smel responds:

There were more things to do in the rest of this game.

Game crashed in the circular room after the controls went wonky and my guy wouldn't stop moving in random directions. Up to that point there were minor graphical errors, I was able to electrocute to guards that I shouldn't have been able to, they were adjacent while one was looking down and the other was looking to the right.

Another guard was looking directly at me but the arrow was pointing another direction so I wasn't seen.

Knowing about the spacebar takeout would have been a lot more useful to know the first time lockers are introduced, as I would see the red outline but didn't know what it was for.

Overall though it looks like a decent game, I was genuinely having fun sneaking past all the guards without having to shoot them down. The electric takeout diminishes this somewhat, but I still liked it.

I-smel responds:

At some point I had to introduce some new mechanic so it wouldn't get too boring.

Hey not bad, I really like it.