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Reviews for "Super Pig"

medals dont work man

Sosker responds:

it's Newgrounds issue, man. Try refreshing the page!

Many games like this exist and non of them was ever real fun - at least not to me.

I don't want to sound like a whiny jerk but all setup for this game really felt like false advertisement.

"Oh look at this stats where so and so much pigs died in contrast to how many people got the level finished."
Ehm, jeah - you HAVE to die to finish this thing, right?

That has nothing to do with being difficult. You achieve difficulty by testing the reactions and context-sensitive abilities of gamers, not by saying "Look here, nothing's there. Good luck."

I guess there has been put a lot of work into this thing but in the end it's just one in the middle of hundreds.

What the **** is this game?
Like a plataformer for kids?! (no offence)
-Medals don't work and if i refresh the page too.
-But, for my "no offence" in your game i be good and i think this isn't bad

I agree with TonyMuplaah's comment. This game isn't so much challenging as it is time consuming. By making the environments invisible, only to be revealed by the blood splatter of your repeated deaths, every level must be replayed over and over again simply to see where obstacles lay. Actually avoiding the obstacles isn't so difficult, once you know where they are. This dynamic gets old fast, for the following reasons:

-Every level demands countless attempts at blind trial and error, while actual platformer skill and timing take a back seat.

-There is no sense of getting better or a learning curve since it's impossible to anticipate obstacles in new levels.

-The game feels artificially lengthened by all the guesswork. Makes the whole experience feel like a big cop out, an excuse not to make more interesting level design, or simply more levels.

I didn't play all the way through and I expect that the level design does get more interesting and complex as the game goes on. These levels probably utilize the invisibility of obstacles in very creative and commendable ways that demonstrate the author's thoughtfulness toward challenge. However, I would feel more motivated to reach those levels, and more willing to appreciate the time and effort gone into designing them, if the invisibility mechanic was only implemented sparingly. Or, perhaps if there was a way to manipulate visibility without blindly running into wall spikes or down pits, the game would be more tolerable to play through.

I do have the give credit for the overall style of the game, I really dig it. Everything is really well animated and smooth, and I definitely don't mean to downplay those elements of the game. But at the end of the day, I really don't care what a game looks or feels like as long as the gameplay is solid. I bet the gameplay would be solid, if there wasn't so much guesswork and helplessly self-inflicted death.

i dont know if it is a bug but i see only a black screen after the yay.