I've looked at the past comments... and you've said you've fixed the difficulty but... I was still able to clear the levels using just my hero....
I've looked at the past comments... and you've said you've fixed the difficulty but... I was still able to clear the levels using just my hero....
The game was really repetitive and it was way too easy. There were several maps that were used multiple times, the enemies were only seperated by size, color, and how much they look like a flying squirrel. Nothing was labeled and I had to toy around to understand it. There wasn't a single level in which you needed more than two towers to perfect, let alone leveling up the towers or placing traps. Albeit I didn't read the introduction there was no ending for the game, and it felt like I played through the whole thing for nothing. There should have been more variability in the whole game, as well as some definition. Good for a first game, but it's obviously not so please work on improving your stuff.
changed gameplay now :)
The basic mechanics work well, but the balance is totally off. Once I figured out the hero needed to be first to get any xp, he became the only tower needed. Also, more display to indicate upgrades, prices, and mob stats. Artwork was cool, but didn't help the lack of gameplay.
now its difficult to play test it :)
Typical tower defense.. Good story line... Only thing was it was too easy... Make the game more harder and a little complicated to give players some challenge...
its balanced now ..
One unit tower defence game? It is too easy
now balanced gameplay,check once