Refreshing taste in the TD genre
The game was amazingly fun to play, it had the right mix of difficulty, strategy, and challenge to make it awesome. The upgrade system worked really well, and I love how it was tied in with the reputation system. When the towers went up in price after I purchased one in a group I was pleasantly surprised. The different tiles that gave abilities were a nice twist and had me switching up my towers to accommodate them. The addition of the champion was a nice touch, and the abilities for him fit well; none were to op or up and their usefulness was based on how useful they were to you. The number of towers and the talent trees were stunning, there were a lot of options in this to indulge many different types of players. Though I have seen all of these things before in other TD's, how it came together here definitely made one of the best TD's I've played in awhile. The only thing I found lacking was the interaction between your champion and warriors, and the mobs on the road. I was fully expecting the mobs to stop and fight my men, and was disappointed to see that the mobs kept going. It felt less like I was repelling an enemy invasion/occupation and was instead shooting fish in a barrel. This is only a minor complaint though and can easily be overlooked, however I think I did find a bug. I found that when I got the Blademaster's Craft talent, it not only reduced my warrior's cost and upgrade cost, but also reduced the cost of my trading posts so thought I should let you know. Anyways, I got to get back to the game, hope to see more from you.