Neat!
While (ofc) the genre is getting a bit old, the physics felt really nice, maybe unintentionally, but I believe some quirks offered a few new attempts to trash the place to pieces.
Most importantly: I had a lot of fun. For about half an hour? I didn't count (who does that when you're having fun?). Too short. Please deliver a sequel soon.
(I just saw you linked to others.. gonna try them out, but still...)
What I liked best were the arrows. Their ability to break wood into halfes and hit through it was awesome. Nothing like hitting the head through a thick balk of wood. Awesome! You should have put that into the game more. I also don't think you ever used that mechanic in level design to maybe create two levers from a single balk.
Make the game more complex! Arrows could have a general ability to hit through things maybe. The three arrows weren't needed imo.
What else? You need to incorporate high shots in your level design. The ones that form arches (arcs) in order to hit behind something high. That's a lot of fun too.
Impact through falling from huge heights?
I'd say you should spend some time thinking on what else there is to object interaction that simply hitting things. Create complexity from that and you get a very fresh and fun new game which still roots in this genre.
You could do some work on the characters, too. Create unique ones, make them look funny and let them have more (maybe exaggerated) expressions. I really liked the ones you have here, though.