There's a rough yet radiant diamond here, but one that's also unfortunately more than a little flawed. The idea is thoughtful and interesting; the visuals, music, and sound effects are aesthetically pleasing; and yet there are a lot of glitches that mar the gameplay from start to finish.
Controls are simple, if not a bit awkward...rather like the bizarre story, I suppose. I managed to find more than a few glitches, though; some completely by accident, and others by channeling the innate beta tester within. I managed to vanish outside the scenery a total of twice--once by simply hopping up the mountain at the beginning (whoops!), and again at an area where apparently backtracking is simply not allowed (hint: there's a building and possibly a statue or two). On one of my playthroughs, it was impossible to proceed due to the necessary audio clues not functioning properly and remaining at maximum volume regardless of location. Also, though I played the game multiple times, I never earned either of the two medals. Bummer.
Overall, the game was good, but not great...which it could have been. It's a simple case of something amazing being damaged by less-than-stellar execution, but that's hard to avoid when dealing with such a tight deadline. Thanks for the interesting experience, RedHarvest and Co.