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Reviews for "Dr. Bones' Adventure"

Had good parts, but was ultimately frustrating

I did like the idea of the game, combining platforming with puzzle solving. And the puzzles were interesting.

The length of time between screens was almost unbearable, especially during the lava rising section. Several times I died, just because the lava kept rising while the next screen was loading. I'd appear on the next screen, only to die straight away from the lava that was already there.

On the part where the bone creature chases the player, I fell down a lava pit, got stuck down there somehow without dying, and was unable to get back out.

The music seemed to have two different loops playing over the top of each other, and it was quite hard to listen to. I'm not sure if that was a bug, but it sounded like two pieces of music were playing at once.

I liked the game, but the bugs made it too frustrating to finish.

Really buggy.

I would have liked to have seen where the story went, regardless of the difficulty of the game or clumsy controls, but the loading times between screens was dreadful and caused me to lose interest. If you could work on that I could probably bump my score up to a 8/4, but as of the moment it's a 5/3.

Too many bad parts to be good

I believe this game had great potential to be good, but it was very poorly executed.
I liked the art style, the plot (at least temporarily) held my interest, and the music was wonderful. The controls weren't too bad either, although they were too speedy for such a small map proportionally to the character.

Unfortunately a slew of badness made me quit halfway through the third chapter.
1) The hitbox. The character's hitbox is gigantic. Humongous. Immense. And that doesn't work for platforming games. Getting past monsters was inconsistent guesswork, and probably a thousand times I hit the ceiling immediately above me on a jump and was unable to get across the cavern. It was even worse when random spikes sat on a level-map below me.
2) Dying. Must I really go through that obnoxious tone and 3-second cutscene every time I die? At the very least, you could have had the death cutscene be able to be skipped immediately upon death, not 2 seconds after. Or better yet, give an option to skip the cutscene altogether.
3) Mute button? The music is nice, but I don't want to listen to it for hours on end while I try to figure out what is being asked for in a puzzle.
4) Other mechanics: The puzzling was sloppy. The tiles in the second chapter, for example, would often go to the space next to the one I was placing them in. The spikes would kill me if I walk half a mile to the side of them. Spikes don't work from a side angle. Not even in Sonic do they do that

I wanted to like the game, but it just wasn't very good.

hmmm??

i dont know if i died or beat the game but the snakes and giraffes just made things weird. but i liked the puzzles!

what's wrong with at least making the option of arrow keys as controls?
I mean... A & D to run, W should be jump AT LEAST, i mean, if you're going to make me move with my left hand at least give me the satisfaction of being able to easily co-ordinate my jumps!

Good game though, as a concept.