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Reviews for "Dr. Bones' Adventure"

Good concept

Looked like you were doing pretty good there. I didn't care of the music at all. I think some sound effects to when he jumps or enemies breach the water would of helped.

Seems like a great game

But controls are so weird it makes it hard to play

sucks

it freezes yoo much and realy sucks

Graphics, Story Brilliant. Gameplay Poor...

I can't play this game. I just physically cant, because the screen keeps freezing up on me. I can't understand it. But lets get through the rest of the game first.
Graphics: are amazing. The comic style, the intro screen looked brilliant, the animation for jumping and running is smooth, and the backgrounds look fantastic. You can say everything in the visual department is pretty sweet, those little gradients you used in the opening screen; perfect!
Audio: The songs are good but repetitive, but unfortunately the gameplay is so frustrating you don't even notice. Sound effects are well placed, and with a small team I can't complain. Enjoyed the guitars in the starting menu.
Story: Pretty cool. I can see you where going for something there, and I wished the game would let me do it, but no.
Gameplay: There are lots of problems here. Too many, unfortunately. Though after a while, I didn't mind using space to jump (because I have a laptop and use two hands, one for ASD and one for SPACE), not having W as a jump button was bothering and unnecessary. SPACE is used better in shooters, not platforms.
The level design was weird in places too, but that's probably because of the weird controls. Bones keeps momentum even after a jump, so you may land on a platform only to continue running off it. Sometimes the platforms are logically too high unless for jumping, but Bones can somehow 'run' up platforms that he should be jumping to. The vines are just annoying, the three vines in chapter 3 are so close together that when I try and reach full swinging speed I end up 'catching' the vine behind me by mistake, even without jumping! Jumping off them is a pain too, and jumping into the bottom of a trampoline... bad.
Lastly, the lagging level transitions. Before this, I could bear all the level design and annoying enemy placements (the frog below the vine is killer, you have to jump and grab the vine as the frog lands, and press jump immediately to get to the other side) but this makes the game literally impossible to play. I understand you were possibly trying to implement the old Megaman one screen level style, which works well for this game, but this is Flash, and what I don't understand is why it has to take so long. Shouldn't (excuse my english) the 5.6mb of data have already loaded on my computer? What/Where is it loading from, an external server?
Not only this, I discovered you have to be in the right place for the screen to move, e.g if you try and jump into the next screen, like Bones' height above, you get stuck there but the screen doesn't load, but if you walk there, it does. Of course, no rules apply to this loading screen, especially during the respawn/chapter screens, where sometimes everything goes white. I think the worse part is that you can't recover as restart/exit to menu do nothing. Plus, I have no info on what stops the loading; should I wait before I press E to respawn? Did the game not finish loading? There's no way to tell if the screen will work unless u wait or refresh the page and hope for the best.
The real problem is that everything else is great. But what makes a game is its gameplay, and its only this aspect that got overlooked. I really liked the puzzle concept, would have loved to see more but the game refuses to let me back into Chapter 3. I'm afraid that the game is useless if you can't play it. Btw, sry I wrote so much.

good game good story but...

the controls are a bit of and the re-spawning system is a bit of a bitch