"People are giving slightly lower scores because they find out how many levels there are, and I don't understand. Don't you want a lot of levels? More levels equals more gameplay. Anyway, great game overall."
the game looks interresting, but not even the "hard" levels are challenging
it gets boring incredibly fast because it's the same all the time and the levels are way too easy (ten lives, magic and weak enemy)
i'd recommend the game, if you'd take out the "normal" levels or make all the levels available from the start, cuz my friend would laugh at me, if i showed them this easy-peasy game which takes hours, and hours, and hours to finish
and there's one more thing: please make the game show us how many/much hp/atk/speed/range each unit/tower has. i only realised hours into the game, that the standard tower is basically the strongest compared to its price. the pink is slow and you cant put it everywhere, since you're paying for its huge range, the orange is basically the most useless (to me) because of speed/atk, teal tower is only strong on some points and the purple has almost no attack or range. i still use teal and purple quite a lot, but after the important spots are full, i tend to spam the green ones. not very difficult algorythm to win perfectly on any level, isn't it?
all in all only 3 stars because the game is good (would be like 4.5 stars), but it's a pain in the arsehole