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Reviews for "Killing Substance"

Boring

Not the work i would expect from belugerin, the game is way to easy.

Nice artwork but it doesn't save the game

i usually like your games, but...

this was just bad. there doesn't seem to be any story whatsoever, like in foreign creature, no a reason to kill everything. that, and you see the 'killing substance' at the beginning, then it disappears. remake it with better kill sequences, and you might bring the score up a bit.

A Disgrace to Interesting Kills.

We've all played them before, the game were mysterious creature has to kill someone/a group of people in interesting and intuitive ways. This game attempts at this, but falls on PLENTY of levels.
1) No story. No motive. Why am I killing these people??? I don't know, and I doubt I ever will. I dont have any info on what I am, or how I possess various items in rather stupid ways.
2) The art. The art is okay, but for the kills, which should be the major part of the game, are weak and poorly animated, not to mention the blood is terribly 2D. Drawings are reused, and the characters show little fear when they go through about 2 frames of movement before getting squished.
3) The Sound. The background music, if existent, is fine, but the cliche sound after the death; it just gets annoying after the 100th time. Are we in the 80's with those lame black and white horror flicks?
4) The gameplay. Its so bad that it has to be split into three parts. First, how the kills are performed. Just one click on a suspicious/totally ordinary object, instant kill. Now I know that anything more will require thinking, but the killing methods are lame, and I'll like a better challenge in figuring out how and what can kill.
5) The game itself. Now when I started this game, I saw '120 achievements' and was like - Oh awesome! There must be like, 70-100 different kills and then the rest are just different combinations! WRONG. The game has about than 20 kills and almost 100 different combinations. Now, I realise that making so many kills is hard, but to click on the same 20 deaths every time in 100 different ways for ONE ENDING? I have patience, but its just impossible. The ending cannot possibly be that good.
6) Finally, the kills themselves. Like I said, creative deaths are hard to think up, but some of them are just... daft, for lack of a better word. Man's fingers trapped by piano. Random demon summoned from TV chops off head. Somehow your toilet has the power to cut off your arm with no sharp edges (why the heck did she put her arm in the bowl anyway? Use a PLUNGER). Some of the deaths are simply unrealistic, and they are just stupid to believe someone could die in this way. How exactly does water kill you again?

I don't usually rant like this, but this game is just poor. I was very annoyed looking at the walkthrough, the game is too simple and not interesting in the slightest. Not to mention this game could be better, the swords on the wall are overlooked in the first death and animation is lazy... I'm done.

Uhh, make it more realistic, if you don't mind. How exactly does a fridge grow teeth? And the computer icons don't simpy pop out of the screen.

You did this before on Foreign creature. Also this is too pointless of killing these innocent people. NExt time when you are making a game make sure it's NOT about pointless killings.