This game had potential to go further
This game is pretty underworked in my opinion. There are bugs in the game, and the logo design for the Combo Count makes this look like a cheap game, like those that one would find on a cheap China rip-off games. Not to ridicule you, but to point it out. It looked terrible and does not really match the background and concept of the world design.
Aesthetics aside, I noted a few bugs that really bothered me. The most urgent, pressing and definitely annoying thing I found is that if the enemy managed to shoot you, you cannot retaliate. The shells are flying, the ammos are decreasing, and the gun is firing, yet the bullet just refuses to land a single point of damage to the enemy. That in my opinion is REALLY infuriating.
Seriously? Enemies are shooting at you, and you cannot get back at them till they finished their load? All you can do in the meantime is flash back and forth in white, as a colour display show for the enemy's visual entertainment. I am unsure whether this is deliberate, in which case the main character should not be firing rounds.
Secondly is the way the aim system is designed. I find myself in later stages having problems killing enemies that are close to each other. Despite me shooting that specific target first, and my crosshair following the target. If the target hides into the background (To the left side of his team mates), I can't do anything to him. EVEN when my crosshair is DIRECTLY on his head, it will still hit the opponent that is on the foreground.
You'll see better when you try the game.
I'd DISCOURAGE players from getting the [Sawed-off Shotgun]. The bullets are too widespread to deal proper damage, it is real hard to get headshots, and the magazine size is really small. To be specific, 2 bullets per magazine. Those people with reload fetish though, this weapon is perfect for you.
It could have been better, hope to see your next work.