Rather rushed
I wonder how much better this game could have been if you spent just one day polishing it up. I found this game a little rushed.
1. If you hold your mouse and move it out of the game window, let go, and move your mouse back in, my character will constantly move towards my mouse. I don't think this was intentional.
2. Some bosses are so big they can block one of Tristam's status effect icons. That is a little annoying.
3. If you skip the ending, it will go back to town but it won't automatically play the town music.
4. The "greater" potions are hardly necessary seeing how the HP one heals almost three times my max HP while the MP heals almost double the MP of my mage. If I'm gonna need it later, I'm surely not going to need it before the big boss battle.
5. If I try to sell items on the second page since my accessory inventory is cluttered with EXP and greed rings, it goes back to page 1 every time. I don't like going to page 2 every time I sell a junk item.
6. If you like input about the difficulty curve, bosses are too easy (for me at least). The bird king was the only king that made me struggle.
7. Either monsters poop out too much money, or everything's too cheap.
8. You can have a buff and debuff of the same kind at the same time. I dunno about you, but I found the clutter rather unnecessary.
Aside from little annoyances, I like how you use very few poses... I find it pretty silly (but in a good way) that you used the death pose for resting at an inn. I find it odd that Reuben's spear is like... 2-3 times shorter than what it should be in real life, and Pheobe swings her hammer rather awkwardly. If she pointed the hammer away from her body when she swings it instead of holding it perpendicular to her arm, I'm sure that would make her look more threatening.
The characters are rather silly. Oh well... I would think characters as flat as these are go great with what's supposed to be a light hearted RPG written in flash.
Ever played Final Fantasy X? They had a turn-based system similar to the one used here, but they had a display that showed you the order your characters, and your enemies will act. A display like that would have been very helpful for planning purposes. I believe a turn-based combat system should be more strategic than anything.
But, despite all of those little things, this game is pretty good. The mindless smashing and burning to level up to do better smashing and burning is good enough to waste hours of time. There is just enough variety in monsters, and mini-bosses you occasionally meet to make the game feel less redundant than it really is. Heck, it's nice enough you offer a choice on how you want your characters to grow. The mere fact that there's always an ability you could get if you work a little harder. Despite all of these little flaws, there should be no surprise this game has a rather high score.