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Reviews for "Community College Sim"

This game is quite enjoyable. When I first started playing, it was easy to get immersed within the world presented in it. The characters seemed interesting and the art style was nice. I like the characters that you could talk to for the sake of talking to who always had new things to say. The concept of the game itself was rather interesting, seeing as the player had to balance out his social and academic lives. The music was nice enough for me and never seemed to get too repetitive, but I would recommend making multiple tracks for future games. After a while, the text does get a bit repetitive. The girl who gives you +3 social points is nothing but a tool to advance your social life, and the text for her never transcends beyond awkward conversation. The random events inevitably repeat after a while, and there was one case when the event gave me two options, and when I picked one, it gave me the negative response to an entirely different question. The jobs and clubs are good ideas, but it would be more interesting if they were permanent and didn't go away the next day. All in all, most of my suggestions for improvement spawn from the fact that I wish this game were longer. If you had more than 100 days to befriend characters, improve skills, and get money, that would be great. For a short game, this worked out pretty well, I suppose. I would just recommend a longer game with the possibility of character companionship in future simulators, if you ever make any more (which I hope you do!). Good job, dude! It was a fun hour spent playing this.

kTwitch responds:

Thanks for the elaborate feedback! My biggest regret actually is not giving the girl who you have awkward conversations with more dialog haha. I'll definitely keep in mind your comments if I work on a sequel.

It's a fairly fun game, though would be nice if it had some way to check your status and what you need before tests/parties.

I think the concept idea is great, but as soon as I started playing it I lost interest, I think maybe it needs something to "catch the eye of the reader" if you know what I need by that. However I thought the artwork look very clean and simple and I liked that, I liked the different class choices at the beginning, it adds variety and a different experience for players. Great job, you really should be proud.

So..

Easy game is easy. :|

Just do job postings and buy tutor/weed on double gain days and you can't not get max scores by each deadline.

Also liked how having a 4.0 on tests still got me 'average intelligence.'

A good game all around, but needs more, a bigger campus, with more classes, and a home for the player, where the player can study before or after classes, and where parties would be held, more energy for the player to use in a day, but that's just me...