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Reviews for "Roto Rate"

Decent start, but a few glaring flaws

I recognize that this game was made with very little time. The basic stuff is there, and it is definitely playable. However, given what the player can do, there's a few errors that one can do "wrong" that aren't obvious.

A complaint that would immediately rise up is the confines of the camera view, in that you can't see much of the playing area where the asteroids come from. This will cause the player to move around to detect any incoming asteroids.

The freedom of movement that the player is given is a deception and detrimental however: asteroids only spawn at the top of the player's point of view. Most players jumping in the game for the first time won't realize this (me included).

What will end up happening is that asteroids will swarm the planet from all sides. A pro player will just shoot the small asteroids once, the large ones twice, then move on. This does not work, because the bullets disappear once they go off screen, and the asteroids remain. This causes an overwhelming amount of asteroids to close in, and the player can't do much about it.

Currently, the correct way to score high and live long in this game is to only move for ammo drops if they're on your side of the planet, but otherwise try to restrict your range of movement as much as possible during each wave. Shoot all asteroids down obviously.

One last thing: the ammo drops behave strangely, as if the expiration timer doesn't reset when a new drop appears.

Having said all that, you seem to have potential. Take more time to develop your projects, and get a beta tester so he/she can catch things that you as the dev may not catch, so terrible design issues like the ones I described don't happen again.

MaTX responds:

Great Feedback!
Let's start from the fact that i worked only three days on this game because it was made for a contest. I didn't improve it a lot because i'm working on my big project (Now done, it should be on ng asap).

About the out of the screen meteors forcing the player to move... well that's the gameplay! Of course it could be improved a lot! I could use arrows that points to out-screen meteors (Or other signals). Or maybe i should make the first wave easier!

And yes, meteors only spawn on the top of the screen. (Congratulations for noticing that) It was a design choice. Since you move to take ammo, you rotate the top and some meteors come from another angle, that give you the impression of 360° meteors.

Bullets disappearing off-screen? That's because there's a cap to the number of bullets currently on-screen (Maybe i should increase it)

About the ammo drops, the expiration timer is random.

If you like sheeps have a look at my other game Noah. Also that one was made in a day for a jam :D

He did approve them!

This was a pretty interesting game because it had a very simple design to it. My biggest complaint is that it is annoying with how you have to move around so much to see the approaching meteors. At least the graphics are nice. I especially admire the music, which truly gives you a sense of being in a space adventure. Everything just sounds so ambitious in this especially with how the weapons fire. It's interesting how something so simple seeming can be fairly hard.

I suggest most people just go all around the planet to look for oncoming meteors. Be sure to immediately destroy them as soon as they come in sight. The way the planet becomes smaller might actually help you. It allows you to get a better look at what's coming on the other side of the planet. The controls work well, too.

MaTX responds:

Hi Ericho, thanks for your feedback!

Nice one!

Preety hard but good, good music, nice medals...

Easter Egg

SPOILER ALERT

To get the easter egg medal, just go to the credits and hold either the left or the right arrow key!

Hope this helps with whiners!

BTW, Pretty good game, just kinda hard to see sometimes but overall it's a pretty good game!

MaTX responds:

Thanks :)
The easter egg is probably the best part of the game! :D

Good

Its a good game but some things bug me. First is that you have such a small field of vision espiecally when the planet you are on is large and it is difficult to see the meteors in time before its too late. The only way around it is to get hit a few times and shrink down so you can see whats coming and be able to collect bullets before one gets too close or the bullets disappear. A wider field of vision would be nice or a longer time to collect the bullets

MaTX responds:

Maybe for the sequel :D