00:00
00:00
Newgrounds Background Image Theme

Arioksu just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Pirate Sparrow"

Cool

Very Fun

xGeNzi

Like a slightly more elaborate version of the Fruits Basket one here. Not bad either, obstacle now actual enemies more so than a clock, and the graphics are pretty sleek too. Seems there's even a highscore feature, though I wonder if that's still working, doesn't seem related to the NG API...

Solid game.

-cd-

Awsome

Well this was a nice shooter type the music was different the gameplay and shooting style was really fun What a fun game you have created here for us to enjoy you bring on some fresh ideas and designs and even showcase it well with this style of game and is refreshing to see people add depth and detail such as you have done here, ad some extra features maybe something out of the element to give it some more fun factor

~X~

I hate the fact that the whole thing (pirat and boat) is your hitbox and if you try to use the sword you get hited.

fun for a 2-stage game. or at least that's all i can play anyway. always freezes when i try to go to the stage 3: music starts playing like it's already gone to the next stage, but it's still on the Stage Clear screen (clicking on "Next Stage" multiple times just has a cumulative effect on the music cue). looks like either a broken game or an unfinished alpha/beta?

pity, what of it was playable was fun and likeable. or maybe it was something about shooting firearms at sea turtles (not the baby ones, too cute). yeah, i'm being the devil's advocate here. or maybe i'm just trying to annoy PETA. it's all too easy, i know....

anyway, interesting music. again with the sawtooth, but at least it's quiet and low-key and doesn't overpower the gameplay or the rest of the instruments, so i could see catching the waves to this. perhaps assassincheese1 might be right that the whole boat hitbox might be a bit off, but i think it honestly seemed about right, otherwise it wouldn't be difficult enough.

that's not to mention that it does seem strange about the boss disappearing and then reappearing to give the player enough time to kill it: i did wonder what was going on there, since i have enough of a trigger finger to nail at least the first boss before it came all the way out, so the "second" reappearing looked strange until i retried the game and realized what was going on. i suppose that's something to mull over fixing if you haven't already in your more recent games. anyway....

@assassincheese1
you're too close to the target. like in some old games, you "hit" the enemy from yet some miniscule distance away. if the sword is actually intersecting the enemy instance, then yeah, you're gonna get hit. always a load of fun to get the timing right in these kinds of games, but hey, practice makes perfect, right? wish i could think of a good classic game as an example, but they seem to have escaped the chronicles of my mind. the reasons for that could be good or bad. i'm guessing the former.