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Reviews for "Speedrun"

Interesting but buggy.

For some reason it won't work on Google Chrome (maybe it's just my laptop) but there are some bugs I found when I played it (Internet Explorer) such as mute button for no reason or walking on the bridge sign and on air and other minor things. The idea is nice but you need to do some work on it.

Adequate

It works, and that's about it. Almost good graphics that would use some more effort, boring gameplay, bugs with detecting collision and a mute button with no music. It looks like a template for a game - add better graphics, music and maybe some story and it could be an average game.

Feels unfinished in several ways

The character animation is good and the graphics are decent enough. Even if the idea is far from creative, the game could still be good, but the fact is that it feels unfinished in so many ways:

BUGS:
- It somehow often seems to put on "sticky keys" as if your keyboard got a key stuck, even though that doesn't happen in other games.
- the death count doesn't always work.
- Why does the guy hang in the air when starting a level?
- When going downhill you lose contact with the floor and are unable to jump, and then you'll end up in the ditch.
- Controls don't work on Chrome?

FEATURES:
- why no sound effects?
- the title screen (and the author information) show music there, but I don't hear any in the game. What's up with that?

GAMEPLAY:
- Especially since this is a speed game, you definitely should be able to control the height of your jump.
- At least something a bit more creative would be needed, not just a stick dude jumping on platforms.
- boss should have been more bossy.

character is too far to the left of the screen

not very fun, stopping in a speedrun isn't fun

platforms in weird places

also what was that black block spam in level one? it seemed really out of place

My Speedrun felt a bit rushed to the floor.

In the game Speedrun, you control a stick figure who must make it to the end of a level as quickly as possible.

If only the author had helped us out a bit with that.

Although music is credited, and there is a mute function, there is no music. I never was the biggest fan of games with music that you can't turn off (what if I want to listen to The Black Dahlia Murder instead of some happy hardcore crap), but it's even worse when a game credits music yet has none, and to add insult to injury, in the ten years I've been in the Flash community, this is the first time I've seen such a thing.

Starting up the first level, an immediate point of contention is the lack of control that the player is given. A jump is a jump. There is no in between. No hops, no leaps, simply a jump. None of the platforms are matched to this jump, either, so you're more prone to miss than you are to land, unless you slow down, a concept that is foreign to a game focused on speed.

Google Chrome (my browser of choice, and the one I play all of my Flash games in) was unresponsive to your game. Seeing as other games don't have this problem, it seems that you should re-write your control codes such that they respond in Chrome.

I also find issue with the fact that this has ceased to be 2002: Games like this aren't made anymore because the medium has transcended such presentation. No more can you make a game like this without some kind of universe surrounding it; a reason for its being. A purpose. If this game had been a mode of a bigger game, you still would have had the gameplay issues, but I wouldn't have to ask the primary question of why this game exists.

A lackluster effort, and the fact that it's been in development for a year and has had multiple programmers working on it is not at all evident. This looks like a much less thought-out production.

= Seefu