My Speedrun felt a bit rushed to the floor.
In the game Speedrun, you control a stick figure who must make it to the end of a level as quickly as possible.
If only the author had helped us out a bit with that.
Although music is credited, and there is a mute function, there is no music. I never was the biggest fan of games with music that you can't turn off (what if I want to listen to The Black Dahlia Murder instead of some happy hardcore crap), but it's even worse when a game credits music yet has none, and to add insult to injury, in the ten years I've been in the Flash community, this is the first time I've seen such a thing.
Starting up the first level, an immediate point of contention is the lack of control that the player is given. A jump is a jump. There is no in between. No hops, no leaps, simply a jump. None of the platforms are matched to this jump, either, so you're more prone to miss than you are to land, unless you slow down, a concept that is foreign to a game focused on speed.
Google Chrome (my browser of choice, and the one I play all of my Flash games in) was unresponsive to your game. Seeing as other games don't have this problem, it seems that you should re-write your control codes such that they respond in Chrome.
I also find issue with the fact that this has ceased to be 2002: Games like this aren't made anymore because the medium has transcended such presentation. No more can you make a game like this without some kind of universe surrounding it; a reason for its being. A purpose. If this game had been a mode of a bigger game, you still would have had the gameplay issues, but I wouldn't have to ask the primary question of why this game exists.
A lackluster effort, and the fact that it's been in development for a year and has had multiple programmers working on it is not at all evident. This looks like a much less thought-out production.
= Seefu