One Tough Bunny
Nice - I liked that some things weren't just "click" but click and drag... (elevator took me a while to realise what needed to be done!). Rum bottles were a good addition. Also needed clearly useless hotspots... like if you click the bunny mate's bandanna it twirls around... (basically for when the player is stuck and hence bored... yeah, I'm thinking of the elevator).
Thought the raft section was the only bad bit - should have been click & drag the bunny, and the warning system could have been thought bubbles on the bunny or something. Considering the bunny pirate was indestructible, it was overkill to actually tell the player exactly which direction to move... (same goes for the sheild at the end: the coloured charging would have sufficed).