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Reviews for "Murloc RPG: SF"

ancient, but fun

yup I think it's ancient (atleast for the internet)
because how long has it been? 4 years or something?!
but still liked it, althrough you didn't improve it in any way as far as I can
see because I've played this version of the game ages ago. Would like to
see medals sometime, and a murloc 2. (btw does the "are you going to see murloc RPG 2?" mean that you guys nearly finished the game? and are you going to continue with creating this stuff?)

Nicely done

A really good game, but after time it's a bit boring. Everything repeats itself. There is a problem with collecting copper//silver/gold. I think that the game has stolen a great deal of my money while I was playing it. A good game indeed but it still needs work.
And it needs a sequel!!! :D

Please make more

I beat the game and want more. I would like to say though that it is much to easy once you figure the basics of it. In the future you might want to add cool downs on certain spells. The fact that I was able to beat things twice my level id not please me in terms of difficulty. You could also work on getting more types of music into the game. World of Warcraft has thousands of different pieces to it.

Beautiful memories *sniff*

It reminds me of my WoW times when i was running all over Stormwind in a Murloc suite... Talking 'bout the game, it has a nice gameplay but i wish it could have key binds (all other things are cool)
Btw i got stucked in Darkmoon Faire somehow and i can't get out

Very Good, but has some annoying difficulty curves

First I'd like to say that I love this game, which is actually saying a lot considering how much I usually hate turn based combat. But the turns pass by so quickly in this game that it is really enjoyable.
However, I do have a few issues, namely the fact that my energy cap never increases. I understand that that is for balance purposes, but I really, /really/ think that it needs to increase, not as fast as health (maybe just 5 points a level or something), but the whole 55 energy thing is /really/ a problem for me.
For instance, I was fighting Momma Croc, and I used my health item to get enough health to use pyro blast her.
It took out half of her health, and then she killed me.
Had I been able to cast shield, and then pyroblast this might not have been an issue. But I /really/, /really/ have a problem with having to blow through my energy restoring items for just 10 more energy. It's a huge annoyance for me as a player and I would really appreciate either lowering the energy cost so I could at least cast those spells twice before having to restore mana, or letting me have more mana.

un-mediocre responds:

Look for items with agility to raise your energy. You can find them in the Stranglethorn Fever expansion area!