Good Game... 7 stars... heres why.
Ok so here's the deal. Good game. Really. I enjoyed every minute that I played it and I played it for a solid 15 minutes which is a pretty sound amount of time for me to play a flash game considering I have an XBOX 360 and games for my Macbook. I have, however been an avid flash game player ever since the days of dial-up (that was a pain in the ass. It took just as long to load the game as it took to beat it. More if the game was long.)
Ok, now onto the review. The thing I liked the most was the simple, engaging, and most importantly; SHORT tutorial WHILE playing the campaign. The game was very ergonomic (that means user friendly and user friendly means it's easy to use or understand for the less intelligent or the more foreign folks in the bunch.)
Although not a completely original concept with the defense and point and click scenario the game was quite original in the weapons aspect. The hot keys were easy and there wasn't too many to memorize in order to make you good at the game. One thing I would have liked, and I believe this was mentioned in DesignerDARM's review is some tower defense elements and more enemies that way you can implement a strategy element in the action and skill gameplay.
There are 2 reasons why I rated this lower: 1. Because the graphics were about as good as a drawing for my 2 year old and yes... I did say ABOUT. Maybe you should have spent a little more time on it. You had great ideas for the game and it seemed like you rushed the development process just to get to the programming aspect... if you were less intelligent and less creative then that would have been a fatal error. (I'm just speculating anyways and I don't mean to be insulting I'm just trying to shed some light in hopes that the sequel will be a lot prettier because I am looking forward to a sequel.)
And 2. There was a very small strategic element and this is a defense game?!? Sure there was strategy in the upgrade system (which I didn't mention before but it's good but a tad bit generic in comparison to the weapons and target cursor.) And sure, there was strategy in deciding which vehicles to destroy with which weapons (That was my favorite part of the game... you see how far strategy can get you? That's pretty much the biggest reason why my rating is as high as it is.) But a few other elements could have been put into play too. Not just towers but also maybe a hero system or resources other than "free points." Those are just to name a few and I'm sure you get the point.
Good game man keep it up. If you do come out with a pretty version for a sequel please message me I'd be more than happy to check it out and I'll definitely play this game again because I'm adding it to my favorites!