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Reviews for "UDE"

Idatu is easy

I played Idatu - never lost a battle, never lost my hero. For the first few levels I just produced a lot of pawns or protos and sent them to the enemy base, and did a lot of damage to the base with my hero. I used the laser weapon which is good for luring. Then once I got to the level with Apoly (the big long range tank) I just made a lot of Apoly and set them to defend. I used my hero to lure big enemies away from the enemy base to my own base to kill them, as I increased my number of Apolys. (Note that you can just make the maximum number of Mines at the start for fastest resource getting).

Then when I had "enough" Apolys (like 34-60 population depending on the level), I set them all to attack. They wipe out everything with their extreme range, nothing stops them - on the last 3 levels I didn't lose a single unit.

idatu bugged but game is fun

will not advance to level 2

I think its very fun, fairly well balanced you have the powerful guys and the zurg rushers. I'm sad i can't advance to level two with my swarm of little cheap rushers :'( please fix it

graphics good
sounds pretty good
that little bug aside i think its perfect... except you may want to tune down the power of the idatus ( maybe make it slightly more expensive i think 150 is fine i wish i could rate the others lol) and make the hero weapons faster... i want to hop in too :D

Solid Game and good Effort!

It's a shortwhiled game based on stradegy games in a minimalistic struture.

Like Comman & Conquer in a nutshell if you will..but the quality isn't well balanced.

There could be more Unit Types , though.

All under the Line. A Average Game (for me)

oked ok but...

extremely easy, all i had to do was run over to their base and keep everything from spawning with my iongun, than i could rush their base, game over, i win, no challenge. -_- i give a 5 for effort, and it looked ok i guess. just not very fun.

Ok, but.....

I found the game to be fun for a bit, but you need to make some changes. You might want to add destroyable buildings and turrets. It was often very hard to make the final push because I had to destroy a base with a huge amount of health that also repairs over time. Also, though having varied units for each side is good, it's bad to make it so one side gets a slow start and the other can overwhelm them in seconds. Last of all, make faster weapons for heros. I know its supposed to be a rpg/rts, but if your fastest weapon goes at about 2 shots per second, its not a good thing.