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Reviews for "A Snail Story"

TL;DR

I found the snail to be uninspiring and unrelatable as a main character. You really went to sell this story to your audience but I was just never interested in a snail.

Meh...

I can tell that there was a substantial amount of time spent in drawing this game, but not allot of time spent in the UI and testing of it. Many people are complaining of the same things; It's too complicated in the begining to get the jist of how to play the game. It should be self explanatory. Do you really have to search this entire huge image for the items you need right in the beginning? It should be broken up into sections. One of the biggest problems with the game, is that the logo for "BeluGerin" blocks the descriptions of the items in your inventory. This should have been seen in testing. Big mistake. We need the descriptions, because for many of the items, they are not obvious what they are. This game could be so much better.

I have to agree with other reviewers when they say this game looks nice, because it does, but nice doesn't equal fun.
I'm actually having a hard time not beating my mouse to a pulp since I can't for the life of me find out how to PUT AWAY ITEMS!
For a point and click adventure this is way too complicated, and I can't even get up the first obstical since I can put my I tem back into the inventory screen.
I may have understood wrong but I have to press a specific key to put away items? Why can't I just use the mouse? It would be much simpler and easier to remember. Especially since the inventory screen covers up the controls.
Overall this is just a potentially good game gone bad, since I can't even begin to grasp how to play it, and I've been struggling with the thing for 10 minutes.
Really pretty pictures, but since this game is making me kinda miserable I'm going to have to give it a low score.

Baaaad!

Can't see why there are so many who like this game.
It's just so boring!

Too confusing

The whole thing is too confusing. I'm frustrated...