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Reviews for "Aura."

Fairly interesting game

What I like about this game is that it does give the player a fairly unique experience. It was hard to understand at first. I thought you had to switch colors, but then I realized you could just collect any squares that you wanted. The best part was probably how you managed to go everywhere when the screen gets bigger. It could be a little better paced, but still enjoyable. The graphics were fairly decent.

Another thing I noticed was how the sounds are really cute and it gives you a sense of being in a strange world. It could have more details, but it's still fun to play. I also like how it's presented in this really cool way with all these points. You have shown yourself to be a competant flash maker. Congrats on getting medals.

This is the hardest game in the genre I ever played. This is a solid 10/10 difficulty. It's very close in difficulty to IWBTG, maybe harder, due to pace and random nature of the levels.

I give 3.5 stars (4.5 stars for a good, well put game mechanics/sound/graphics, but -1 star for unforgiving difficulty).

I believe different color cubes shoudn't damage the player. Just not being collected was enough.

---Message for players who want to complete the game and get all medals---

To unlock the last level, it requires perfect runs of all previous levels (52 of them, for 4 orbs each, total 208). The last level itself has ALL previous hazards in a greater quantity and goes on for 50 sequences instead of 10. It's so unfair I believe more than half the time to beat the game will be spent at the last level.

If you wish to complete the game, it will bring you to your knees and beat you savagely with a blunt object. You have been warned.

its a ok game

i think ive played a game just like this b4 but anyways its ok

Just one or two things that ruin the fun...

At first it's a very nice game. Though there are not really some sort of instructions, the game is still easy to play. I hoped for a bit harder levels, but that's where I got really disappointed: the levels don't get harder, they just get longer. Instead of some puzzles or a bullet storm kind of game, it became a "search endlessly for one or two squares" game. If you gave an indication where the next square is after a few seconds, it would be fixed. But now it loses its addictiveness after a short while.

There is also not a story, or something else that makes you want to keep playing. The medals are a very nice addition, but a game like this shouldn't focus solely on medals.

Such a shame, because nearly everything else is okay. The idea is fine, and has a twist on other games like this. The graphics are perfect. The abstractness really fits with the game.

I also really liked the idea of the stars on the map shining less brightly if you don't have all orbs there yet. It would be nice if it was explained though.
The map is also a bit unorganized. After a while I had over twenty levels unlocked that I hadn't played yet. It would be nice if there was some sort of indication of how long and/or hard they are.