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Reviews for "Jumping Jim"

It is very easily seen that the developers put a nice amount of effort in the game, or at least to me.

One thing that I noticed after I completed the game was the the difficulty (curve) was nice, the game grew progressively harder, but it never became frustrating. However, there are two extremes in difficulty curves: Being too hard at times (difficulty spike), and being too easy at times. At times, the latter seemed to be the case, as I only had to retry a level four times at max, most of the time.

It was fun to see that the developer made nice levels with only a few different kinds of blocks to construct the levels with. The new mechanics were showed at just the right time so the levels weren't just more of the same all the time, and to keep piquing the interest of the player. There wasn't an awful amount of levels though, I completed this game in what felt like just a few minutes, but what I played was fun.

The music set a nice tone to the game without being obnoxious, and it was of good quality. The graphics were nice too, although the fact that the player sprite spins while jumping didn't seem congruent with the otherwise blocky 2D environment/levels.

One of my major complaints is that the collision detection felt off or quirky at times, not landing on a block when it should have, falling of blocks before you are even 'off' them (which hindered some jumps).

All in all, it was good game and a fun way to kill some time. I hope you will make more fun games like this.

- ThaB00MZ0R

really cool game!

The only aspect of this game i wished was better.... was the in game background music. The background music really didn't have a game feel to it.. but other than that.. i loved the concept of over coming obstacles in a platform style!

Great game!

Fantastic quick fix of fun. On second thought, I probably shouldn't be playing this at work.

I love the music. Who wrote it? Where did you get that in-game track?

Fun and challenging.

Really fun game, though I'm pretty disappointed that it didn't save my progress.

A balanced mixture of moods.

This game hit me by surprise. I looked at the new uploads sidebar as i do every so often, and i saw the name 'Jumping Jim'. My first thought was "oh, another sprite platformer, may as well give it a go."

...But i was so, so wrong.

This game was a lovely surprise. From it's addictive simple gameplay yet with physics measured to perfection, to it's pleasingly simple art style, this game is something you can load up and get immersed into within seconds. And by that, i mean as soon as the first level starts.

Looking at the title screen, you wouldn't be expecting the level design and art style that pops up and smacks you in the face when you click start game - let alone the stunning piano score that commences. The whole mood of the game suddenly shifts, and you genuinely start to wonder where this man is, why is he here, where is he going. But then you reach the end of the game, where you are then transported back to the laid back attitude, where our hero who we have just traversed through 3 different terrains with is slouching on his sofa watching the telly, with 'BJ' on his ballsack. Yet this is as pleasant a mood switch as any, and you laugh not only at what is on the screen, but also at yourself for thinking thew game had taken a serious turn, and being fooled by yourself.

All in all, the game had it's own unique charm and gameplay that i would happily see again in another game. It ran smoothly throughout and despite what others say, I did not have to tolerate any sort of frame rate drop at any point in the game.

I wish you success in your next ventures in game development and hope to see another installment from your team soon.

Enigma0.

NobodyHome responds:

Thanks for the amazing review. I can't really say much else. You pretty much put to rest any initial fears we had about the game not living up to what we believed it could.

You'll definitely be seeing more from us in the future.

Thanks again for the great review