Its ok...
but the places you can go is limited, it doesn't have very clear instructions, and the animation could take a few more minutes, and hard is the same as easy, otherwise, very good game idea.
Its ok...
but the places you can go is limited, it doesn't have very clear instructions, and the animation could take a few more minutes, and hard is the same as easy, otherwise, very good game idea.
Good
Art is awesome, but u need to improve your programming habilites.
7 because
it is too slow (the samurai and the enemies)
and the only way to day is by falling down(there is no life)
There is life, the player starts with 22000 Health, and the enemies does damage from 5000+
Good, but...
The "A" and "S" functions didn't work most of the time. I could stand right on top of a monster and not die, but touched another of the same kind and died instantly. Without a health bar this is hard to predict.
Still, good concept and art style. With some adjustments this could be one of the best games on NG.
The function A does got a cooldown, and it's around 5-10 seconds, and S can become bugged if you hold down the button. The health bar was supposed to be counted in, but the time didn't agree.
Hahaha
Haha, arbetsförmedlingen!