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Reviews for "Anti-Cast"

Not very often I can actually play through one of these without cheating. The artwork was good, and occasionally I even had a huge smile on my face from some amazing visual effect you' pulled off. There was a constant glitch where things would reappear for just a split second (which annoyed the piss out of me) and the grammar was so awful it made me want to cry at several points, but all that aside, it's pretty compelling and I loved it.

This is an awesome game and I can't wait for the next one. I though the part with the shadowless were awesome, and I liked the foreshadowing with the poster. The stories fairly interesting with the mystery, and a bit creepy.

omgfnxdetdemxetdrmc i'm loving it :3
this is really good!

Amazing...

...but not too much. Just amazing.
Well, this was quite an interesting journey. There we can find a usual plot concerning some other reality, but that's not a drawback, no way. Anyway, people can't invent something really new again and again so they use the cliches. But even using some of those we can add something individual to the affair and that's the thing the author did. I really like the link to Adam and Eve (though, i didn't know the second name should be written that way, so this also taught me a thing) and the idea that's put on it.
The game in process itself doesn't impress or get me bored so i suppose it's neutral. The art's a bit rough but that depends on the author's style, i think, so everything's o'kay there. The music is suitable for the situation and it sounds well. Unfortunately, there are also some problems such as: the monsters seem to be not to the point, though, it brings some activity for us not to become too lazy just clicking on the arrows; some scenes seem to be the same when we pass through them for the first time and later (e.g. the raven appears every time i get into the scene it was in, but, maybe, that only depends on some computer hindrances, i.d.k.); the mirror we get restored looks still broken as it has only three big pieces and some more intervals between them; the "NO" ending is unreal, unless the character's a bit stupid... i mean how could he think so if he has a real paper with real text in his regular reality...
To sum it up, this game looks nice and sounds nice but has some small disadvantages that will hopefully be cut from the second part (Yes, we're looking forward to see it in there!).

Interesting...

This game seems like a fairly standard point and click adventure. Theres nothing overly difficult about it and its fairly straightforward to play through (even if the story seems to get batshit crazy!) so it shouldn't take too long to complete.

The story here is kind of convoluted but that probably stems from the strangeness of the story in the first place, and the bad English in play throughout the story. When characters talk, sometimes you need to read it through a couple of times to make sense of it as it is very poorly worded. And in a game like this, that could be a dealbreaker!

I liked some of the little touches here, such as the room with the bright light streaming through the windows. Your character raises their hand in this room to shield his eyes from the light, and I liked how this immerses you more into the game.

The story at the end was a little strange though as at first your're told you need to restore the mirror so that you can leave and get back to the real world, but that is quickly forgotten about when Sara is just able to (hit you? never really see what she does to you) and you wake up back in the classroom. And of course this leads to the branching path for the two endings.

In what is probably the laziest way I've ever seen to introduce multiple endings, the character comes across a note asking them to meet them on the roof and all will be explained. You either select yes to this to find out the real ending, or no to have your character decide it was all a strange dream. This "alternate" ending seems like a throwaway really as its just tacked on for seemingly no reason. The real ending is much more interesting. It turns out the "Mysteryman" who was helping you was actually the bad guy! This is a shocking turn of events! Or possibly one of the most cliche twists used in games/movies to try and make you shocked.

The boss fights here were quite out of place for a point and click game, and it wasnt clear what to do right away. There was a screen to show what to do for each part, but the first one was accidently skipped past since I clicked on it trying to click the boss (as you would do in a point and click game...) The second part was especially aggravating because of a tight time limit for the clicks and poor implementation of it since sometimes i was DEFINITELY clicking the hands but still registered as a miss and I was hit. This led to a game over the first time and at this point I should bring up that you should definitely make the REPLAY button a whole button, and not just the text being clickable, especially when using a font as thin as the one you used. This is a simple fix, but its still something I find annoying.

So, overall this game is a promising start. It's rough around the edges, but they can easily be polished smooth for the next chapter. The biggest thing you need to work on however is the writing for the game. The English her just isnt very good, theres no way around saying otherwise. Whether this is because English isn't your first language (this is more than likely) or some other reason, you need to find a way to make it more coherent, especially with a plot going as batshit crazy as this one seemed to be going! I look forward to the next one though!