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Reviews for "galactic hunter"

Okay.....

Though I can't get much enjoyment out of it because of the damn keys sticking..........again.

Nice graphics and I suppose alright gameplay. Like I said I can't really tell because the keys want to be little punks on me.

Still though it's alright. Though I would like any suggestions on how to beat this sticky key BS.

fortunacus responds:

use firefox or opera, some has issue with internet explorer

not bad but...

...not great either, the gameplay seems to be lacking, love the idea of turrets, but the way the robot plays isnt very engaging, and it is way to easy to be overrun, it looks as if the robot wasnt powerful enough or didnt have enough weapons itself.

overall I think the gameplay could be a lot better.
PS

I did love the art style btw.

sorry dude

i mean the music was great, the art was pree mad but the gameplay is repetitive. it had this sorta lag to it. but if u put this work on something like a zombie apocalypse i think it would do pretty good..

fuck it!!!?

its only a seven cause there is no option to save the progress i was lvl 23 already!!!
i hope it will get a save game option after quiting
and it gets a little boring after all the time i havent seen any bosses or something

Time to be that guy.

This is long. It's basically a critique on the game why its an 8 as well as pointing out flaws. Mainly for the author but if anyone wants to read it go for it; up here for a reason; anyways here it is.

Alright; lets face it guys. It's a good game. Only thing it does is get Repetative. And fucking fast.

The only thing that kept me playing was when I unlocked a new gadget; it added a new spice to the game; not enough for me to play once I got the 600k medal achievement however.

This is mainly for you Fortunacus. The game was a great concept and and good art style. I just wanted to list a few constructive problems I saw though.

1) This game is a survivor; I had the impression it was an actual RPG and had a story.
2)You should really make a story mode out of this; adding bosses and a story behind the character could make this a amazing game; while making survival a
sep. mode entirely
3) Power-ups... I had seen little to no difference i anything other then damage; and even then level 3 lazer kept me going for the duration of the 100 levels. You could easily add a bit of variety; less cooldown and bigger width on lazer... More spread on shotgun etc etc
4) Last but not least; the enemies. You kind of killed the game when you showed all the enemies in the first 10 rounds. You should keep the game intresting by adding a new kind of enemy every ten rounds or so. But that's just me.

Thanks for taking the time to read this; I know its a lot and I'm sorry. But it's bad to see people hate on a game that has quite a bit of potential in my opinion. Good luck with future projects!