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Reviews for "Defend Tribe"

Great!

This was a very fun game to play. I played through on all three classes, got triple S on all three, but did not manage to beat it with the mage (it seems a little too weak for the final boss, the other two classes can perma-stun and the archer can also knock it way back.)
For your sequel, I highly recommend a mute button be offered, as the drum sounds were cute at first but quickly got annoying. I won't dock you points for it though. All in all, amazing game and I hope to see more from you. I'm hoping for this to get frontpaged for you.

AMAZING

A few WORTHY updates

I don't really know if you and your collaborators did the game that specific way to make it harder, yet I have a few suggestions:
- Introduce HOTKEYS to use the skills;
- Introduce HOTKEYS to raise attributes;
- Don't let hp bars turn into negative numbers (it looks bad);
- Let a new power refresh an old one, i.e., imagine you use warrior's 2nd skill against an enemy, and it happens that the skill recharged before the stun duration went off; the new stun could keep the old stun for the time being;
Apart from that, pretty good game!

Pretty fun, could use a few tweaks

I enjoy these types of games where you are the one facing the onslaught of crazy ass monsters and use skills and strategy to fend em off. I liked the difference in the classes with their unique active and passive skills. Like you said in a previous comment, the mage is the most powerful and I totally agree to the point of maybe being slightly broken. Did you mean for the mag's first level spell tornado to be generally spammable for a short while after you cast it? If so, it really should be a higher tier or have a longer cooldown. The bowman was a fine middle of the line class, who really excelled after getting more of the skills. The warrior I tried a few times but got defeated =(

Things I would change: First of all, you absolutely should include hotkeys for the skills, the levelups were simple enough to to need a hotkey or pause, really. Maybe give a timer to the individual skills to offer a little bit more strategy for the players. A few mini bosses before ginormo fatty wouldn't go amiss either. Good effort, this game has a strong base and interesting play that brings it above the run-of-the-mill protect the base game. I look forward to the sequel.
7/10 4/5

agree with the guy two in front of me

lost the first round because i chose magician, theyre was just no way to keep up with the monsters with that amount of damage