Average effort
An average shooter game with many faults in design.
Graphics are decent, sound is meh, and gameplay is a okay. Many of the flaws are short-falls in design and common sense.
Examples:
You aren't suppose to kill cops, but you can't shoot their tires out so they can't pursue you... but you are suppose to shoot their engine up to the point the vehicle crashes. Right...
Quick-time events... to accomplish nothing in the grand scheme of the game. Basically a bunch of filler, that a cut-scene would have taken care of. Design tip: If you are thinking of quick time events... you need to think harder or not do it at all.
Enemy shooters instantly hit you when you are exposed, there's no chance of missing. There's no real tension or risk in taking a shot. You know you are going to get hit and the game becomes more of a battle of attrition and luck than anything.
Enemy shooters can shoot through glass without breaking it, have no muzzle flash on their guns, and can practically hide in the background because of this.
A decent proof of concept demo, but not a finished product.