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Reviews for "Valentine's Day 2011"

B'awwwwww..

Well, I can't stop wondering how you came up with this. If I would make something for Valentine's Day, I certainly won't think of a game of fork-planes! I also love your style, and the music is perfect for this little animation. Great job! :D

So...

Does this happen like everyday to them? x3

Creativity to the max?

In general I think it's great. So random but so... expressive you could say?

That's Not How Electrical Outlets Work At All!

Overall I really enjoy the style of all of your animations. The simplistic and childlike quality of the drawings and the sequences of repeated frames gives your work a constant sense of the surreal or the metaphysical. Looking at your stuff always makes me feel like I'm looking through a portal to another world.

Unfortunately it's this same animation style that's keeping me from giving you a full 10/10 for this flash. It's not that I don't like the style, but rather I feel that you're over using it at the expense of quality and length. Many sections of this flash are simply one image redrawn a few times and repeated, and although it does contribute to your signature tone and style I think after a while it comes off as lazy at times. For instance, rather than a sweeping camera pan of the environment or a scene in which the 2 characters dismount the creature you showed us a single image redrawn several times and repeated for a second or two simply because drawing and animating a moving environment or an awkward dismount would be difficult and you can get the point across with a single image.

All I can say is that I hope you do more and put more effort into your future work. Everything you put out looks great, but I'd rather see fewer time wasting repeated frame sections, and more full blown animation. Despite the fact that you CAN get away with repeated frames and single images, I think you can do much better if you put your mind to it.

BarfQuestion responds:

Thanks for the review, but rest assured that any reduction of quality was by request and circumstance, not choice. I merely took a simpler approach to this because Danielle specifically requested I spend less time on these after how much I did last year (apparently it is hard to match a gift that takes hundreds of hours to make).

Each non-static loop scene can increase the work time by several days or more depending on complexity, so the 'cinematography' so to speak is the first thing to go when I'm in a hurry. Her request, combined with only having about two months to make this meant that I had to make some sacrifices.

That said, my next pieces are going to be incredibly complex. There are no deadlines, and I won't be making them for anybody in particular, so there's no need to rush. It is impossible to have the patience to animate this way and then "get lazy." You're lazy the whole way or not at all.

Don't worry, the day I stop liking this enough to significantly cut corners is the day I stop doing this altogether.

it was good

how long did this take to make?