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Reviews for "Droid Grids Beta 0.19.1"

Not too bad, but still has issues

This isn't a bad game, but there are still issues with the piece itself - I think that while the mechanics are improved and the game seems to flow better, it still lacks a basic tutorial and perhaps even a plot-based explanation of why you're fighting. Is it training, fighting off some sort of rebellion or revolution or something similar? With a plot in place, you might get a situation that people to gain an affinity for our main character, so that they try to keep him alive.

The graphics need some work on making it look less "chunky" and block-like. Robots these days don't have all that much in the way of square and cubic parts, where the aesthetics are more favoured.

I think that you've got a good setup for the game and it is developing, though I would urge you not to keep deleting the games as you release a new one - it just looks like a resubmission, as the changes are largely minor. Sure, when you come to the alpha phase, you might want to bin the old projects, but why not have a large showcase of where you've come from?

[Review Request Club]

glider521al responds:

Hey Coop, thanks once again for posting an awesome review.

TUTORIAL/PLOT:
Yeah I agree that in game text messages are no substitute for an actual interactive tutorial.
The tutorial will come later once, once I've added in some more gameplay features and polished the graphics. For now I'll be trying to make the gameplay as intuitive, challenging and fun as possible.

I've been thinking of adding a campaign mode to explain the story of why you're fighting, but this will probably happen towards the
end of the development cycle.

SPRITING: In a few updates time I hope to enlist the help of a 3D modeller/Isometric artist, to help me make appropriate images for the robots.

DEVELOPMENT: Don't worry, I've learnt my lesson, I won't be binning my old submissions from this point on (especially as newgrounds have the same default page for manually deleted submissions as blammed submissions).
I particularly like the idea of showing people the development cycle.

A reviewer, posted to my profile to suggest I make a new submission for every significant set of updates.
Also, this way I can quickly get feedback of what new features people liked/hated, and adjust the game accordingly. I've taken his advice.
Next major update (aside from the minor changes to this submission), will have a focus on adding in an armoury and later 2 other enemy types...

major fix up

u may need to check the "coding"
and what not.
it looks like when u press the "play" buttons b4 a mission
it seems to go back to the main menu
as if it reconises the entire file as the actual game...
so yea

glider521al responds:

I fixed it, the problem occured when I added the NG loader.

I forgot to update the frame the button was meant to link to,

P.s. To anyone else who may be reading this. Now that the fatal error has been fixed I need reviews from people who've got a chance to play the game.
I've spent months just getting it to this stage.

Droid themed flashed. Graphics have that robotic theme but could be more dynamic. Gameplay is stalled out by flaws. Since this is just a beta, it could be better once finished.

This was made on 2/9/11, and I am only the twelfth person to review it.

A fatal Broken Button

Unrated.

Unfortunately the buttons to actually start any gameplay seem to be broken. No matter what difficulty (beginner, intermediate, hard) or game (single or two player), the buttons lead me back to what would be the main menu. If I hit the main menu button, it takes me back to the loading screen.

Once resolved, this game shows a lot of promise to be interesting with the amount of depth put into making the full gameplay manual.

glider521al responds:

I fixed it, the problem occured when I added the NG loader.

I forgot to update the frame the button was meant to link to,

P.s. To anyone else who may be reading this. Now that the fatal error has been fixed I need reviews from people who've got a chance to play the game.
I've spent months just getting it to this stage.

not fun..

looks like you have solved the problem u had earlier. thats good but the gameplay or the game itself is not fun or interesting in any way... atleast not to me.. this kind of shooter games are so last millennium...

glider521al responds:

Thanks alot for your absolutely unhelpful criticism.
Care to elaborate on why you found it "not fun"?
If you're biased against the genre of top down shooters please don't insult my work. There are plenty of popular Top Down Flash Shooters.
(e.g. Boxhead for one)
I've spent 3 damn months just making the engine, I was hoping to get someone who actually played the game for more than one minute before judging it.

If you look at the reviews for the previous version it received four reviews averaging 7/10, with most people saying that they enjoyed the gameplay.

For only 20 minutes I had a glitch whilst experimenting with preloaders and everyone comments on it.
Now that I've fixed it, no-one cares to comment on a single specific game feature they liked/disliked. :(