Not too bad, but still has issues
This isn't a bad game, but there are still issues with the piece itself - I think that while the mechanics are improved and the game seems to flow better, it still lacks a basic tutorial and perhaps even a plot-based explanation of why you're fighting. Is it training, fighting off some sort of rebellion or revolution or something similar? With a plot in place, you might get a situation that people to gain an affinity for our main character, so that they try to keep him alive.
The graphics need some work on making it look less "chunky" and block-like. Robots these days don't have all that much in the way of square and cubic parts, where the aesthetics are more favoured.
I think that you've got a good setup for the game and it is developing, though I would urge you not to keep deleting the games as you release a new one - it just looks like a resubmission, as the changes are largely minor. Sure, when you come to the alpha phase, you might want to bin the old projects, but why not have a large showcase of where you've come from?
[Review Request Club]