Controls not too far from unplayable
The gameplay concept reminds a bit of My First Quantum Translocator, though there are differences. My main complaint is (as with others) how the movement feels. Walking should be a bit faster and the jump should reach farther, so that I don't have to be worried every time I encounter a gap of 2 tiles. Also, I'd like to see more puzzling and less ordinary platforming with annoying enemies. This concept has potential, though. :)