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Reviews for "Book of Mages: Dark Times"

Excellent!

I had much fun playing this game... though when I finished my first play through... I felt that I had no actual incentive to go back and start again.

The graphics were good in terms of quality... not too detailed but not low quality either... a nice happy medium. However I believe that if you were to try and add a bit more artistic separation between each clan... what I am trying to say is that other than colors and clothes, the attacks of each clan were decidedly similar.

Also I am not sure if it was just me... but the ice mage was decidedly over powered at the end of the game. .. It had an instant kill option and attack and defense negation... and you could even attack while negating defense!! If you really want to balance the game, something like that should be put in to check...

I also observed an attack called life switch, that is a nifty attack... but again it could be over powered. Oh well... I've said enough...

(Hopefully I have thought this review through a bit more than my past ones. I tend to either miss my mark, or sound overly opinionated. Oh well... )

Hopefully that helps you out, good luck in your guy's future endeavors!!

Needs some work

The game is nice, but it offers no different levels of difficulty like others of it's kind. You seem to get a decidedly short amount of time to balance yourself as much as you can, while simultaneously trying t ofinish the wuests, and commpete in the arena. If you chopped up the months into weeks, like they did in My Pet Protecter, then you could get a lot more done.

It'd be nice if you could customise each suit individually (i.e. changing different headgear, bofy robes, leg robes, etc.) Having more items to use would also be good.

Another thing I don't like is the NPCs. Some of them are laughably weak, while others seem ridiculously overpoewered. Try balancing out their strengths and spells. Come to think of it, it would be nicer to have a larger spellbook as well, sing as the combat scenarios seemed relatively simple: You either attack or defend from the ground or above. It'd also be nice to have some sort of acquired immunity against some of the special attacks, like the life-swapper. Being able to learn at least one or two magics from other clans would also be nice.

More clans would be nice (how about some Earth and Air magics, and maybe a secret 5th magic, like Aether?) Each location could also have numerous side quests to do, like fighting elemental monsters (or monsters in general for that matter), or finding more things in the cities when you explore. It would also be nice to have areas outside the villages to explore. In fact, why not have a whole world map?

Trade would also be nice. You could do different chores or jobs for different items and money, possibly gain money from quests as well. You could sell or buy items at shops, and use them in battle as one-time use or continuous effect items, possibly even some stat-boosting or draining clothes as well.

One last thing: After the big fight, the game ends. It'd be great if we could continue adventureing after the main quest as well, maybe explore the consequernces of our actions, and possibly remedy them. We could try to take on the Black Robes again, or quash the White Robes, if the Black Robes are deposed.

Fact is, your game has a LOT of potential. It'd be a shame to see it left the way it is.

I have one major problem with this game. The status effects dealt by the clan specials especially mana leak don't have a set period of which they stay active. Instead they just keep working throughout the entire match! If your opponent uses mana leak then your basically doomed! I think that a time limit should be added to make the battles a bit more far. Overall great game!

Yo you misspelt Defense. But a very nice game. Wish we could duel other players characters online to see who truly is the best.

this game sucks it doesnt even work lmao