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Reviews for "Poltergifts"

Do ya feel lucky? Huh, do ya?

Well.. Theres two major glaring issues with this.

The first is luck. You are WAY too dependent on it. Either you get enemies, or you get items. And if all you get are enemies, you're sort of boned.

Secondly, and as a sort of continuation of problem one, the items change on you. When you unlock the Mommy and Daddy presents, suddenly thats all you'll find. Which makes things way more annoying than it should be since you go from having things more or less with decent speed/durability to once again, crappy weapons that break quickly. And now you ALSO have to deal with stronger enemies.

I think both can be easily fixed, by either making item presents a bit more obvious, or at least upping the drop rate of weapons. And perhaps make it so that weapon drops aren't completely switched over when you get to the next "stage"

AWWWW!

It had a good build up but, little pay off. All the cool stuff about demons and all we get is a wave game. COME ON

Too hard

I know you people are going to hate this review, but what can you do.
The first few levels were fine, getting the hang of things, not too bad. By the time 1:30 rolled around I was still having fun, beating each level by the skin of my teeth. But then I hit the 2:00 mark, and shit just got fucked up. Monster after monster just kept popping up, and I couldn't beat them back with fist alone. In a panic I quickly opened all the gifts, hoping that there might at least be ONE weapon or trap in there. But for some reason, there was not a trap in sight. I mean COME ON, there were like 9 or 10 gifts there, and every single fucking one had a monster in it. The difficulty curve had become a right angle, and after attempting the same level over and over, only seeming to get 1 or 2 weapons for every 7 monsters and getting miserably beaten every time, I just felt deflated. This review would have been a 10/10 5/5 combo, but after getting curb stomped by those god forsaken robots one time too many I just feel annoyed at how good the game could have been. Maybe I'll consider playing again if you tweak the random spawn factor of the weapons and monsters to a slightly less one sided ratio.

Evil-Dog responds:

we played a lot tweaking the progression and we think it's just fine. A little on the hard side but that's the fun :D

getting impossible at the end of the level...

...yeah, 2 robot in a row, then effin two car at the side, and I just having a effin noob punch. I would join the dark side.

Average

Not very spectacular, I'd say. And I don't know if I'm doing it wrong, but it seems quite difficult to me.