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Reviews for "Tankmen: Battle 2"

Ridiclously simple

Barrier, rocket, rocket, attack attack attack, battle over, less than half the health lost. It seems like it's the exact same game as the first.

agree with deatsstrife

Yeah, that could be better. The mix of Tankmen and Madness must be awesome, but, this...

it's good

but the only thing i want to say is that maybe a button where you can change the upgrades you made it's pretty anoying if you made a mistake

Could be SO much better

Here's the thing. The combat gets boring really fast, there is no story, the song loops are both like 10-20 seconds long and generally annoying, there is no music when you're not in battle, and the text is atrociously tiny. Honestly, the only thing that was any good is the art, I have no idea why this is front-paged. Good luck on making things better, you have promise, but this isn't that much fun, it's just bleh to pass the time, too.

I'd expect something like this circa NG 2002

The concept was interesting.

That's about all I can say about this that was honestly good.

The animations are tired and boring, without any variation. Every move is exactly the same as the last.

There's no balance between melee and weapons. Dual Melee utterly rapes single shot weaponry, until you get into multi-shot, which rapes melee.

The drawing style is stale, and poorly executed.

Moreover, the skill list is ineffectual, and honestly, needs more fleshing out, and choice. If you're going to give us an RPG, why the hell should we be ramrodded into playing the same archetype character the entire way through?

My advice? Go play the Epic Battle Fantasy series, and take a few hints from there as to what you can do with an RPG. Add Sarge and the other Tankmen in, give it some depth with some kind of story, and for Zool's sake, man, add some life and strategy to the game.