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Reviews for "Super Pixelknight"

Lamest Final Boos

Sinse dracula fron simons quest

Its alright...

Its easy to lose life fast and he should be able to kill the enemy by jumping on them, not getting hurt every time they touch him...

Shitty Pixelknight

I hate it when there are games so hard that at certain times there is no chance in hell you can get away unscathed, and this game has many of those times. Really, all the different weapons and NONE do more damage than the other? Going down a tiny elevator ramp and having two gargoyles scream at you in a pincer attack is terrible, shitty planning, and it's like this with almost EVERY STAGE.

Enemies are fine the first half of the game, but then it gets twice as hard due to closed-in spaces with no where to maneuver while an enemy you have to hit 4-8 times is moving super fast towards you. I doubt that even the creator of this game can get very far. HURR DURR I made this tiny ledge that the player can barely stand on, I'm going to put 2 dragons here to attack him so he'll get raped.

The attack speed of which the player can shoot vs. the speed of which enemies advance on them is in need of some serious tweaking. Bosses (especially the reaper and final boss) give you NO CHANCE of avoiding them while they sit there with these constant attacks. The reaper's scythe is FUCKING HUGE and you can't even jump over it half the time, much less hope to destroy it in time before the reaper sneaks up on the other side and RAPES you through your armor. The final boss is freaking tall and if he corners you beyond the platforms on either side, you have to take a hit to get by him.

I only finished the game out of sheer persistence, rather than enjoyability. And of course, the ending is a single scene with a "you vanquished the enemy herp derp" with some score submission. Ugh.

Awesome

This game is awesome but i found some enemies too hard at times.

kind of fun

The part about how it submits your score every single time you die got really annoying after a while.

I really don't like how it's unavoidable to keep getting hit all the time by enemies. You jump onto an empty ledge and 3 flying enemies that you couldn't see before are suddenly there and bounce you off into the pit. Not fair. The enemies are too fast and undodgeable, and so are their weapons. All you can do is try to reduce the percentage of time you get hit by an enemy to like 50%, which is not a lot of fun because you can never build up an "untouched" streak. You need to reduce the number of health bars, but make the enemies move slower, have slower bullets, and fire bullets less often, so that you can actually dodge and avoid.

Also, bosses need a health bar.