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Reviews for "Gravinaytor"

interesting

A fun game, with challenging levels and good difficulty curve. The art is simple but nice. The music works well with the game's theme, and it doesn't sound repetitive because of it's ambience. The gravity switching thing has been done plenty, but this is unique. Like bountyhunter said, the voice acting was great, even if it was computer generated. Some of the things the girl said were funny too :)

Weakest ripoff I've seen in a while

"Inspirational Games: Portal (Valve), That Gravity Game (Juice-Tin), Super Meat Boy (Edmund M)"

It's unbelievably obvious you got your 'inspiration' from That Gravity Game and Portal; why even bother stating it? This is such a blatant copy of That Gravity Game except without the simple and, dare I say, cute style, which happened to be all that game had going for it. The gameplay here, like then, is mediocre and utterly unimpressive. There's nothing fun or exciting about you're "unique platforming and puzzle solving experience"; we've seen it before and damn it we've seen it done better. If I wanted to play That Gravity Game I'd just search for the damn thing! It's not like it ever left Newgrounds and it's a far superior game in every aspect.

And Portal? My god man... Portal references got old a month after it's release yet still, 3 years later, you're making these weak, painfully unfunny services to an incredibly over-quoted game. We get it, you liked the game, so did everyone else who played it. But you know what? Replacing GLaDoS with an computerized 8-year-old girl's voice and talking about tea parties isn't amusing, it's not barely even quaint! Those lines were so painfully annoying and unfunny I couldn't have hit that mute button faster! But even without the annoying voice and terrible writing, what was up with that music?!? You'd think if you were gonna ripoff That Gravity Game's gameplay you'd have ripoff it's music as well. If you're gonna have soul-piercingly poor trance music at least vary it!

But Super Meat Boy? Please explain to me how the fuck this is ANYTHING like Super Meat Boy. This is not fast-paced, it's not difficult, it's not stylish, it's not controllable and god damn it IT'S NOT A PLATFORMER!!! It's ridiculous how much of this game just has you sit back and watch a little sprite man fly around in a tube of colourful arrows. It has so little input from the player! That's not how you do platformers! This is a puzzle game in the loosest sense of the term, and I say THAT because most, if not all, of the 'puzzles' in this game take no thought to complete. It's guesswork! Trial and fucking error! And what really pisses me off is that the few levels that will actually require you to try multiple times 'cause dying is very fucking easy happen to be THE SLOWEST LEVELS IN THE WHOLE FUCKING GAME!!!

Speaking of the levels, what is with your difficulty curve? I put no effort into beating the first 17 levels, then suddenly it felt like I had to try for like 3 more. But after level 20 it goes back to being piss easy again! It's like you ran out of level ideas after 17 rooms then decided you'd make it as hard as you could so no one would see the last lazily thrown together set of puzzles. And if that was the case good work understanding your audience.

I hated this game with a passion. I can't comprehend why you would take the time to make something so unoriginal and uninteresting! I'll give you 1 star for your art, which was decent at best, and other so the moronic masses of Newgrounds don't feel as compelled to flag the truth. Seriously, if you're going to make a game make something new! Or at least don't make such a shameless and substantially inferior copy of other games. Try harder.

Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hh

I wouldn't call this original, really, at all ... mainly just a rip-off of other, better games (which you conveniently listed, so I won't bother). And the levels 18, 19 and 20 were so abhorrently frustrating and tedious, it brought my opinion of it down from "laughable" to "miserable". The dialogue was also really ... I don't know how to describe. I guess it was good for comic relief, after the sadism of some of the levels' design, to hear some eight year-old girl robot thing calling my suffering "cute".

As for the puzzle element, I think it's misleading to say that the levels "make you think", when half the time it's all about getting the timing right to jump on or off some platform, and the other half it's just a case of letting the gravity squares slide you to the exit with minimal input. I also agree with many that the controls could have been a lot better, without you having to change your perspective on the buttons every time your character changed direction. It just made things confusing when timing and co-ordination REALLY mattered.

So I'm rather disappoint, but if you take the advice of the players, you should hit on something fun. :/

Its fun.

It really is. It has been done before, but this was different than the rest. As for the voice acting, judging by how gritty it is, i'm guessing its a voice mixer. I used one before and got that same sounding voice with the same grittiness. However, even if it wasn't an actor, it was still good none-the-less.

Overall, cool, fun, time killing, and quite excellently executed. 9/10, 5/5.

Sorry about my vote...

My vote accidently was 2 but I meant 4. This game is something newish. I enjoy the game.