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Reviews for "AVOIDAL"

needs something

the player doesn't so much conquer the enemies by any stroke of genius except for that forced ability to exploit the enemy's stupidity. I found the difficulty in this game was getting the red things to move in ways that didn't explicitly mimic my own mouse-movements (which made for making risky moves). Of course risky moves that work should feel gratifying. I think the player may benefit more and enjoy the game if the first few levels or the timeframe of the beginning they found their enemies moving a tad slower, blue stars exploding a little slower, basicall things starting off easier than they were and increasing in difficulty in an economically negotiable way.

HybridMind responds:

What you say in the end paragraph is exactly what I do though. I scale about 30 different paramaters over the course of the game including all the ones you mention and many more. I think the biggest thing is probably that it is just too hard for you as is given whatever is going on. I do have all those tweaks though but it IS meant to be a hard game. If it was too much easier it would get boring a LOT faster and pose no challenge. It is a tough line to walk with gamers who already get bored within seconds. Thanks for your thoughts though!

Fun Idea

Really great music and and a fun if not frustrating concept. The robot amuses me with his little arms. The achivement requirements are ridiculous. 200 in a row? LOL your out of your fucking mind.

HybridMind responds:

I am probably out of my mind :D

Meh

Boring game, should have a Shop or something to entertain me

HybridMind responds:

Why don't you go to the store if you want to shop? Would be more entertaining for you perhaps? :D

nice job friend

good stuff man good music good drawings

HybridMind responds:

Thanks friend!

Keyword.......

Expand. Great game but all the gameplay is focused in metals.

HybridMind responds:

"Metals" you say? I think you've been playing too much Minecraft! (Haven't we all?)