What they said.
The game was creative overall because you had a point & click mixed with a shooter and quick time event. The only problems I had was with the sniper part because why does it keep going if it only takes one zombie to lose? Couldn't you have just put the retry screen as soon as one zombie runs offscreen past the reticule to help save the player some time? I kinda got frustrated with having to wait and retry because I didn't know you could shoot them anywhere to stop them. Maybe in another creation, you could have the undead require 2 body shots with a leg shot making them have to crawl; the cutscene when he blew the zombie's head off was cool though even though it implied that every zombie had to be killed that way. Finding the ax handle was also kind of annoying with all the buckets and jars sitting everywhere. It was clever to put it the puzzle pieces where you put them, but again, the ax handle made me want to quit early as well as why others gave reason to quit. I liked the concept, but overall you kinda just left the player at a cliffhanger where a quick-time event could have taken place but I can understand why you stopped it the way you did, seeing that the puzzles were a little challenging. Good work though.