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Reviews for "CatGame"

Very good design

This game is screaming original.
I love the fact you chose to put in voices for mundane tasks like pressing mute or changing graphics. That was definitely original and I am very surprised noone has thought of that, I wish I did.

The game is near impossible if u drag, you should mention clicking in the tutorial :P. Via clicking its unnecessary to use any cats. Also people seem to be forgetting the cats are hotkeyed. That should help most people finding this game difficult.

The boss was pretty easy, I did die horribly the first time though. I am glad you let me restart.

I spent about an hour on this game, and I had fun doing so. I had only one complaint. The cat ammo selection wasnt very smooth. I suggest instead of hotkeying the ammo, hot key a prototype and when you select that key the cats will automatically have been fed that food. For example, Q holds the combination Strong Food + Ice food + explode food. Pressing Q will load ur bow with a cat with that combination everytime, lowering ur ammo count by 1. This would make my cat ammo choosing much more smoother.

The game is good, and its current rating is not reflecting that. The games beauty lies in its originality and its presentation. Thank you guys for a fun hour.

good game but had problems

the hot keys don't work on macs. i went from playing this on a pc to a mac and had problems taking out fat cats due to th hot keys not working

Hum.... Yeah.

It's a great game. Dude, well done. But, 9/10 because it's a bit too.... Challenging, just like other comments.

Anyway, it's a great game.

Catz waz funz, meowz haz goodz timez

clickyz clikyz hardz for doooz.

Notz enoughz spacez for accuratez firingz.

______

Okay enough of that.

This game has some solid game play except for the placement of the sling shot.

You need to give the player enough room to click in more accurate directions.

But that was the only draw back.

The rest of the game was fun and the enemies were funny to watch.

Though I think a few more variations in enemies would be cooler.

I am SO glad I didn't have to start over for defeating the Boss.

But it kinda made the power-ups kinda pointless as a result of the Bosses' immunity.

You could build further into this game.

Perhaps a more "Grid" like structure so that players can accurately place turrets and such.

And instead of the whole QWE, ASD format for loading cats.

Can't it be more like your piling cats into a container and firing them automatically from a cannon.

The ability to switch weapons would be a cool factor as well.

See...despite how original you were trying to be with the mechanics of this game, it's important for the player to be comfortable with the game controls.

But you can always amp the difficulty also.

Pretty Challenging :)

a little long, but the ending was worth it! ;D