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Reviews for "The humans are dead"

Have you guys considered

collecting 50 ooze (purple)?

Very fun board game

It takes a while to get the hang of it, but this is a fun board game. Excellent graphics and music. Always happy to see different challenge levels. With some work it could be converted into an actual board game. I look forward to any expansions that you create.

Entertaining, but lacks balance

This could very well be a real board game complete with its own figurines, cards, and dice! I have thoroughly enjoyed about 60% of it, while the rest of it I can only moderately enjoy with some sense of "something is wrong here".

I shall play the part of a negative (but constructive) nancy here, as I find it easier to pick apart flaws and explain what's wrong than to describe in detail what you did right.

Game Mechanics====--------
--It should be explained that your home acts as a wall to the enemy and cannot be attacked for any reason. At the same time, it acts as an open space to you.
--It should also be explained that attacking a defending bot from behind is an automatic win.
--I'm not entirely sure if the neutrals come at set times, or if it's semi-random. In either case, when they do come, it should be noted that the number of them is equal to how many resources the dominant player has.
--Neutrals move between EVERY player's turns. That means in a two player game, they will have moved TWICE before you get your turn again.

Gameplay Aspects====--------
--Ultimate cheese tactic: pray to the RNG gods that you get to place your home first. If you do, put it at the edge closest to the enemy's field. Then pray to your other gods that the computer places his first resource within 5 moves of your home. If it does, just rush that resource, deactivate it, and win! Hell, even the computer knows to do this.
--The neutrals are very strong in the beginning, and thus it is usually not worth rushing resource activators and using them in hard mode. This encourages slow gameplay on your part, and with a little luck, the neutrals kill off your opponent and you win.
--Scibots are ridiculously overpowered compared to the other bots. Other than getting completely screwed by a super bad map layout, I have consistently won with the strategy of camping and grabbing as much evolution cards as possible. And it is no surprise given than they practically start with an evolution card and they get additional research points as a bonus, and evolution cards are twice as cheap. No other race gets a sale this good. Evolution cards can be hit or miss, sure, but overall the benefits they give not only set up the Scibots for success by around turn 4-8, but they give a resource activator. This really should not be allowed for the Scibots imo, as it can either serve as a backup in the event you're unlucky vs. neutral bots, or it lets you tap into a third resource. (but it is a nice thing for the other bots)
--Since neutral bots invariably spawn at the edges of the playing fields, it helps your defenses to make your choke point accessible from the back side of your field while making your home part of the wall on the front side. By doing this, you cause your enemies to fight each other. Hilarity ensues when everyone is trying to kill you in the 4 player mode.

Questionable Things and Bugs====--------
--You can apparently put a wall alongside a face of your home. Not only is it useless to do so, but you can completely ignore it.
--There was one instance where I had set up a choke point and had four bots defending it. For some reason, one of the bots didn't give a defense bonus to the one guarding the choke point, and there was no wall in the way either. I have only seen this once though =/
--It would be nice if we could see how many bots there are in a given tile, as the computer apparently keeps playing its turn even when you pause. It's an ugly surprise to win an attack, only to find that there are three more guys on the same spot.
--While you're controlling a robot, you cannot select another robot or your home that's in a direct line of its available movement. I have yet to find a convenient way to bypass this issue.
--Even though I had exhausted the evolution cards, I somehow still got a one on my scavenge roll.

With all that stuff said and out of the way, I do look forward to seeing what other things you can make. Hopefully you'll give some thought to these suggestions and come up with something even better in the future!

Really nice atmosphere. Good playability

I like the graphics and the music is ambient enough to keep it playing without getting repetitive or annoying.

A few suggestions, make the robot animations have a 'very fast' or 'instant' feature. Even on fast, the games can get long enough that it gets cumbersome waiting on the other players to complete moves, especially on four-player mode.

Also, the game balance could be changed a bit. Basically, if you put everything into research at the start and increase the combat level a few points in the beginning, you can easily tip the balance in your favor even in 'hard'. Then it's just a matter of either attacking the enemy or taking your time to fortify and activating the rest of the resources.

Pretty addictive for at least a few playthroughs at the very least. Nice job!

Incredibly fun game.

This has been the most entertaining flash game I have played in a long time. Relatively simple turn based rules that allow for incredibly diverse strategic plays.

With some extensive balancing this could be made for 2 human players and be a really stellar game.

Graphics were nothing to write home about, but they were clear, concise and got the job done.

Took me a few rounds to realize that the attacker's damage is always shown in red and the defender's in green. Perhaps set it up so that the damage is the same colour as the race of robots?

Anyways, 9/10 for a truly enjoyable and ORIGINAL game!!! I had more things to say but I can't remember them right now...