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Reviews for "Madness: Premeditation"

Very nice

I like the concept behind the game. It was quite challenging, but you pick on things as you go making it more and more interesting. Good job on the game! Make some more!

Great :]

Overall idea of the game is great - creating something similiar to Madness movies but with players as the directors of the films. It's much more fun than with regular run'n'gun Madness games, yet I won't say that it's perfect at this moment. But it feels like a 9, so... consider most of what I will write next as suggestions.

While I simply love the idea of planning and then watching, some levels can be completed only by trying them a few times to learn how enemies will be acting and only after that we are ready to wipe all Madness-guys. This is highly visible in fights with Tricky and Agness, pre-Tricky level and level with flametraps. Knowing what, when and how often everything will happen would help a lot.
Moving is another issue that needs fixing is movement - we have no option of reseting the path after it's all done, only during planning, what is kind of frustrating, because we often have to fail level as a result of some stupid move. There are also problems with putting "shoot dots" on spots Hank crossed few times - sometimes the game allows us to put them in time we're not very interested in. Perhaps adding a "timeline", an optional method of placing "dots" which is not affected by path we've made would fix it.

This game is about Madness, killing with style and I must say this aspect is quite poor at this moment. User-made movies are quite nice but not.... not awesome ;p It is because we have no "visual candies" to put here. No acrobatic moves, no bullet times, no melee fights... Maybe some death animations, dodges etc? Think about it, now this game is good, but it can be awesome :D

I give you a nine. And 'll be waiting for Madness: Premeditation 2 expecting it to blow my mind with its awesomeness ;)

BoMToons responds:

yes, I would like to add in a lot of that in a sequel, thanks for reviewing :)

just one issue

needs a restart button ... as whenever you draw a path u can't change it except after it executes

Anywayz am stuck at level 7 :-S

excellent idea

The complete opposite of the other action packed..shooting madness

Excellent concept, comptetent execution.

I've never quite seen this particular take on a madness-like game. I find it immensely refreshing and quite fun to boot. What i would recommend making user-defined checkpoints, so that after performing one action they have time to think about the next. Perhaps make a minimum time between checkpoints, so that players can't abuse it. Next, as the down key has no real function, i would take out the rather annoying feature of having the timer run even when standing still, and replace it with the ability to advance time (while holding still) by pressing the down key. Even more, make it so that while you do this, you can dodge a few shots fired from an enemy (but not a salvo). This would work particularly well if you could combine this with the ability to predict enemy actions, even if only vaguely.

More ideas... hand to hand combat, for both the player and the enemy. Make it so that it seemed like a last resort, which it is. Maybe engineer it so that you can only take out an enemy after they try to attack you, as hank usually does in the movies. And add in enemies that spawn as the battle progresses, instead of having them all on the screen ahead of time.

All these ideas spinning through my head... i wish i could make them a reality myself.

BoMToons responds:

I like your ideas!