Cool concept, poorly executed.
The concept behind the game, interactive movie with timely button presses, is pretty cool, I must admit. But you executed it poorly. The timeframes you allow, particularly in the fight against Tricky, are FAR too short. In that fight, you give less than a second for the player to comprehend and input a four button pattern, repetitively, and one mistake restarts the entire fight. It's absurd. No one would ever want to finish it. Like I said, great concept. But it needs to be way more forgiving.
As for the art, all the good stuff you just stole from Krinkles. While your actually character models and animation was pretty lacking, the ideas behind your death scenes tended to be pretty cool, like the sheriff's face, Jebus being nailed to the wall, and the giant's rather gross outcome. XP
The audio was alright. The generic sound effects did their jobs, but I didn't care for the music, though I guess others could.
Overall, this Flash seemed to follow a pattern: cool concepts, poorly executed. It needs a lot of work, but this could go somewhere.