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Reviews for "My First Quantum Translocator"

An interesting project

I'll be as brief as possible in this, still hoping you read this because the game has a few main design flaws that seem to have corrupted it.
- When trying to implement momentum, you must not be hitting any of the movement keys and your character will not warp.
- Momentum works in every direction. Running fast in an horizontal plane still carries dynamic energy, which could've been used. Falling in high speed still carries a lot of propulsion from G forces, thus, it sounds like it would be a lot of fun to see some levels that allow you to use this feature.

Finally, I might add that in physics, the instance that carries the most momentum is when your feet have just elevated above the ground, not when you're at the highest point in the jump.

Please, do keep making games like this one, I really enjoy seeing puzzle games based on Portal-ish concepts like this one.

B-

Lame

any game that uses arrow keys for movement is instantly lame, The arrow keys today do not work like wasd the arrow keys are glitched while wasd is not remember this next time you make a game.

Great Concept. Okay Execution

This game concept is a great idea. It is very Portal like in the puzzle and game play sense, but it retains its own uniqueness so that it doesn't feel like a rip off.

Honestly, the worst part about the game is the controls. It is way too hard to get some of the jumps to work correctly. I want to play this game all the way through, but the controls make it impossible for me. I'd have given it an 8 but the controls just bring it down too much.

Keep up the good work though.

zoltan

its alright.

Very good game!

This is a really good puzzle game. Whether the player the type of person who figures things out through random experimentation or taking the time to stop and think, he or she can always figure out how to get to the next map as long as they don't get frustrated and quit before they figure it out. And for those people, you even added a "Skip to the next map" function! So, nobody has any right to complain about the difficulty unless they're a big fat idiot.

The game was well designed, good graphics and animation, cool concept. The only thing that REALLY needs work is the controls. The buttons that the player needs to be able to press in a moment's notice are W, F and Space. Why did you choose three buttons that are so far apart? Its so awkward to position my hand to be able to press any one of them when I want to. Other than that, great job!